Germans:
T1: Grens - fix rifle nade
T2: Scout car 222 - increase fuel by 5 to 10 total, increase cost of upgun to 60munis total
T3: FINE
T4: Panther - increase AI capability of Panther to MATCH that of P4. Currently 1v1 you Cannot really afford to skip T3. Also, the P4, having some AI and AT, is very cost efficient. Also, a P4 + Pak is usually superior vs Soviet T4 then skipping T3 for T4. T4 doesn't have an "all around" tank thus none of the units are as cost effective. If the Panther had equivalent AI as P4 (which isn't that much but enough to be useful), it would make skipping T3 for T4 more worthwhile for what would basically be an Improved P4. Being able to afford BOTH T3 & T4 is a luxury reserved for when you are already way ahead in a game.
Tiger Ace - cost 100 Fuel
Soviet:
T0: Cons - change weapon profile to beat grens at mid/short range, lose at long range.
T1: M3- decrease Manpower cost to 200
Penals - increase cost to 300 manpower and increase upkeep, give them 1.5 armor
right now penals feel like what CONS should feel like, they should differentiate themselves from cons
Give Penals same weapon profile as Grens (long range troops to complement cons)
Also, give them ability to upgrade not only flamer but also 1 PTRS
Currently penals suffer from very poor scaling, this would help them act as a sort of defensive light vehicle squad in a bldg. or green cover, but not strong enough to replace guards rifle, more of a stopgap measure. Make the upgrade 20 munis.
T2: Fine
T3: Fine
T4: Fine
Shocks - increase armor to 2.0
Guards - decrease build time of DP28 upgrade by 50%
KV-8 - decrease speed by 30%.
Good overall balance suggestion. It should apply to all types of match. (2vs2 to 4vs4)
But German Panther is fine as it is. Panther is already enough good at AI.
The panther is already the best unit in the game. Increasing panther will make German T3 less meaningful.
See you on the field of battle.