I just had another idea:
Why not implementing an option to make the income of strategic points variable (random with a min and a max)that would be cast at the beginning of a game ?
As an example : (more thoughts would be needed for the min/max for sure)
A normal strategic point producing 3 fuel and 5 mun., could produce between 1 and 4 fuel and 2 to 6 mun.
A dedicated fuel point (7) could produce between 3 and 9 fuel income.
A dedicated munition point (11) could produce between 5 and 13 munition income.
We would have to look at the strategic map before making our planing....
I would also make the point's income value more random the farther they are from the starting front line.
As an option it could be disable for tournaments and events.( but would be on for all casual random matches)
Its would add to the replayability of the gameat the cost of some random. (but random balance on the long run)
Cookie cutter strategy would have to be more flexible too.
It's my wild suggestion, but it think i would like it.
What do you think ?