Profile of voltardark
General Information
Broadcast: https://www.twitch.tv/voltardark
Nationality:
Canada
Timezone: America/Montserrat
Game Name: voltardark
Broadcast: https://www.twitch.tv/voltardark
Nationality:
CanadaTimezone: America/Montserrat
Game Name: voltardark
Signature
VoltarDark
Long live to COH3, the new king of all team RTS !
Long live to COH3, the new king of all team RTS !
Post History of voltardark
Thread: Sherman easy-eyes target priority (bug?)11 Jul 2014, 01:39 AM
The American Sherman Easy-Eyes target priority (bug?): It prefer to shoot at a non-firing mobile base (truck) rather then at the Panzer iv shooting at him from 40 meters. Not logic and can be easily abused... For yours comments. Thank you. In: COH2 Gameplay |
Thread: Rifle infantry cmdr is the best10 Jul 2014, 17:16 PM
I think the rifle infantry cmdr is the best among the cmdrs (blue one,rare). Its «Easy eyes» Sherman is so good, too good? What do you think ? In: COH2 Balance |
Thread: Add starting positions and grid to map in loading screen.26 Jun 2014, 19:17 PM
It would be nice to know our starting position on the map at the beginning of the loading screen. A team should only be able to see its own starting position. Adding a grid with numbers and letters would be nice too. So people on voice chat could discuss strategy while the match is loading. Thanks you. In: COH2 Gameplay |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 19:09 PM
Too bad for us... Our group of friends only play 3vs3 or 4vs4. Begin rant : 1vs1 is for loner in need of finding how good they are.... To play team , one must accept to lose because a teammate screw-up. The human factor add another level of difficulty. We know our strength and we have friends to play with...so we play team match. But when we were in our early 20, i play a lot of 1vs1 game to prove myself, so i understand you. If ever we have a team 4vs4 tournament, we would crush you easy.... as a walk in the park... ![]() Ending rant... Balance patch will be needed, but it's too early to cry, way to early. In: COH2 Balance |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 18:38 PM
Well i don't agree with Barton this time. We played many team matchs (4vs4 and 3vs3) OKW vs Sov and a mixed. Yes M3 are scary at first. It won 2 games in row, before they had to change tactics. But the M3 rushs were finally fought with improved barbed wires ,Raketenwerfer, early mine, Panzer shreck and using sturmpios in buildings if any available. Penal's snatchel are also very powerful cause OKW lack good suppression unit.... try them. Better than M3s... Using both in conjunction are deadly... counter with 2 Kübelwagen minimum... So lets play for another 50 team-matchs and we should be able to see where the balance hurt the fun factor. Overall i say that the game is a lot more fun !!! thanks Relics see you at the next balance patch. In: COH2 Balance |
Thread: How I Would Make 3v3 and 4v4 Competitive and Interesting23 Jun 2014, 15:05 PM
Best thread I have ever seen on the topic so far. Also,lot of peripheral issues and ideas raised which have degrees of merit. And best, posters have remained calm, civil and reasonable. Great ideas that i support !!! In: COH2 Gameplay |
Thread: Appreciation for AmiPolizeiFunk23 Jun 2014, 15:00 PM
Just a short note to express gratitude to AmiPolizeiFunk. Yes thanks Ami +10000000 ! In: Lobby |
Thread: U.S. Forces Unit Guide22 Jun 2014, 21:58 PM
Great work !!!!! Thank you. In: Guides |
Thread: Who need mortars when you got grenades like that....21 Jun 2014, 23:32 PM
The problem is not about how much damage the German rifle grenade do. The damage is fine. The problem is rather its tactical effectiveness being too great. This weapon system is too good relatively to others. I suggest that its range should be no more than ( 105% to 110% )the range of a molotov, no more. I would add that our models should scream «grenade !» If they have LOS on someone about to throw a nade, at the moment the thrower begin to kneel. Fun must prevail over realism. Thanks you all for your comment. In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....19 Jun 2014, 18:32 PM
Thanks for your opinion. We played only custom games between ourselves and computer stomps. Mostly 4vs4 or 2vs2. Also some of our group also play on the ladder when there is none of our group are online. Our clan consist only of player with a minimum of 6 years playing the CoH family. And none of us are below 40 year old. We been playing COH2 since the beta. We feel that part of the game is imbalance, killing the fun factor. There is no risk associate using those nades, so the damage must be tone down a bit. The munition cost is always a good investment when you are nearly always killing your target easily. Rest of the game feel balanced enough for us. Thanks you. In: COH2 Balance |
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