A closed mind won't see anything even if it's 3 inches away and under bright light.
I'm not here to convince you, i'm just trying to refute all the fallacious argumentation that people use when they go out of their comfort zone.
But i don't want the last word, i just want everybody to have a fun and interesting game to play. I'm sorry if anything i wrote have offend you. No need to attack may language or my place of origin.
Team games is just the big thing for the majority of us. And our rights to have fun seen to disturb those haven't commit to it seriously enough. I can understand that. The feeling of being left behind, loneliness.
You can vocalize you opinion as strongly as you want, it' won't change anything. It's now a well known fact that 1vs1 players are a minority. However they are entice to have a great game too. But not to the detriment of the majority who like the bigger things.
So instead of arguing about which game format has the brightest future, we should focus on how to have the best game for everyone taste.
Long live to COH2, the king of all team base RTS game.
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Broadcast: https://www.twitch.tv/voltardark
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Timezone: America/Montserrat
Game Name: voltardark
Broadcast: https://www.twitch.tv/voltardark
Nationality:
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Game Name: voltardark
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VoltarDark
Long live to COH3, the new king of all team RTS !
Long live to COH3, the new king of all team RTS !
Post History of voltardark
Thread: Supply - in-game currency 9 Feb 2015, 00:55 AM
In: Lobby |
Thread: Supply - in-game currency 8 Feb 2015, 23:17 PM
Team game format is the future of COH2, its where (with cpu stomp) the player base is. The numbers speak for themselves. I'm pretty sure Relic/Sega know that and that will make the moves that are the most rewarding for them. Fear of change is a powerful thing, powerful enough to make people sweating just by thinking that they may need to adapt when their favorite game evolve. Powerful enough to make them say a lot of emotional assertions disguised as facts.... But it's not them who speak it's only the fear of change. But fear not, rather embrace changes. You will keep your leadership and still be a few steps ahead of those who haven't yet. Long live to COH2, the king of all team RTS game ! In: Lobby |
Thread: Supply - in-game currency 8 Feb 2015, 02:38 AM
Why do we always have the same discussion with the same people? You can't have seen game not yet on the market.... Boxing was invented long ago, and they were people saying that not other sport or team sport could be as interesting or evenly possible... later other sports came... like they will in E-sport. History is repeating itself... Common...Stop saying nonsense. In: Lobby |
Thread: Supply - in-game currency 8 Feb 2015, 01:21 AM
People have been playing competitive RTS games almost exclusively 1v1 for 17 years Hey 1'm 47, i'v been playing team game and solo for 35 years.... Since the screen were only black and white. Both team and solo game are great, only their design matter. I know my stuff enough,so i don't need anybody to approve my logic or my arguments. Still i appreciate your communication for what it is.. Your opinions about RTS team game will always be shallow unless you seriously commit to it. Give it a try, i sure you will enjoy it a lot. That should not «kill you». Be open. Come play with us. Voltar Dark In: Lobby |
Thread: Supply - in-game currency 8 Feb 2015, 01:00 AM
CoH1 and CoHO had questionable 2v2 balance; 3v3s and 4v4s were completely garbage in terms of balance, and were never played competitively. The same goes for games like Starcraft, Warcraft, etc. It's just starting, E-sport is still in it's infancy. The audience is there, so i'm pretty sure that team E-sport will grow. The future will tell which one of us is more right... If one day we get on the same team, i'm confident that i can show you my point. Maybe even more. ![]() I strongly recommend that you build a team and give it a try for some time. Your argumentation will indubitably become richer. Also your are welcome if you ever want to play with us, i'm sure that we would greatly benefit from your tactical expertise while we enjoy those great battles. However, even if our main language is french we can still communicate in english. An all Canadian team ! That sound great. Enemy or teammate, both would rock ! Se you on the battle field ! i hope. In: Lobby |
Thread: Supply - in-game currency 8 Feb 2015, 00:37 AM
The problem is RTS games just aren't designed to be competitive and properly balanced in team games. The core of all RTS gameplay revolves around periods of strengths and weaknesses, and team matches completely ruin that dynamic. That you point of view, i respect it but i absolutely don't share it. In 4vs4 you need to develop a broader view of the battle field, you have to trust you teammate and know when you have to drop what your doing in favor of a more important priority. Yes 4vs4 is harder to balance but it's because it's way more complicated beast. To win versus in a evenly matched setup, you need to innovate, surprise, control your emotions and get out of the meta. You have to fight to keep the team moral up if you in a bad posture and bid your time to counter strike. In 4vs4 with evenly matched team, the game balance become less important then the ability for a team to focus and accomplish its objectify. As it is with arranged team 4vs4 the balance is fine. Also the fact that your playing with friends make the game a lot, a lot more enjoyable. Incredibly fun and interesting. Build a team with your friend and start automaching, you will soon realize that it where COH2/COH1/COHO true shine the brightest. But you will all to accept for the better or the worst that in team game that sometime you lose and its not your fault. But team victories taste so good. Finaly, it's all a matter of personal preference only and whether or not you have enough friends willing to team with you. However, random automatching is bad, really bad, i rather play 1vs1 or not playing at all, because the difference between arranged and random is so great, to great to be fun or minimally interesting. It's would be an honor and a great challenge to cross saber in a 4vs4 with team Inverse !!! E-sport 4vs4 game casting is like watching a saturday night's hochey match with commentators and game's analysts. E-sport 1vs1 game casting is like watching a tennis match. Both are interesting but different. Long live to COH2, the best by far team RTS. In: Lobby |
Thread: Game Mode Stats7 Feb 2015, 20:10 PM
That's a pain to read, so here are some breakdowns: Just to have another source for our approximation, just look at the number of match in the watch live game section: Snapshot's date : 2015-02-07 1vs1 = 3 pages; 19 per page= 57 games; 2vs2 = 6,5 pages; 19 per page= 124 games; 3vs3 = 4,5 pages; 19 per page= 86 games; 4vs4 = 5 pages; 19 per page= 95 games; Aut VS CPU = 5,5 pages; 19 per page= 105 games; Custom = 20 pages; 19 per page= 380 games; Ration of players playing an automatch team game vs a 1vs1 = (124+86+95)=305/57 = 5,35/1 Total number of player at that time : 7140 So any discussion saying that only 1vs1 matter, is irrelevant. Every types of match matter, every players is important. In: COH2 Gameplay |
Thread: "Blobbing"7 Feb 2015, 19:35 PM
I could not have said it better. This post really encompass everything that need adjustment in COH2. Great post, thank you. In: COH2 Gameplay |
Thread: Supply - in-game currency 7 Feb 2015, 13:35 PM
You have it right, 1vs1 game mode has just the smallest player base by far, most of us play all other games type and it's a fact. However, 1vs1 and computer stomps are the best way to start with and learn the game. But everyone should have a format it like to play that is fun. In: Lobby |
Thread: Supply - in-game currency 7 Feb 2015, 00:09 AM
I don't see the need to have unit's or commander's decay to make a profit. As an example in hearthstone there is no decay. But you have to buy packs with in game currency or real money to build your collection. You can also get the cards you want by recycling any card not needed. So decay is not a popular thing and is not needed. You just need have interesting and useful content to sale. So if new content in COH2 make me play the game more, i will gladly put some real money into it as i won't have to buy new games. F2P will be great for all of us (Relic included) if done correctly. In: Lobby |
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But whatever floats your boat. Just keep in mind that "I like it better" generally isn't a very good argument.