The problem is RTS games just aren't designed to be competitive and properly balanced in team games. The core of all RTS gameplay revolves around periods of strengths and weaknesses, and team matches completely ruin that dynamic.
A single player in an RTS can generally only focus on one thing at a time from a strategic perspective; as a simple example, you can decide to invest in anti-infantry, or you can decide to invest in anti-tank, but there generally isn't enough time or resources to invest in both against a competent player. That leaves weaknesses that your opponent can exploit, and periods of time where you may be lacking counters to your opponent's strategic moves.
In team games, that dynamic is completely thrown out the window. When you have two players on a team, one can focus on anti-infantry and one can focus on anti-tank. Suddenly you don't have any period of weakness for your opponent to exploit. When that happens, games drag on, and the stronger lategame faction has an implicit advantage. There's really no way to get around that situation, especially in an asymmetrical RTS.
Ignoring the number of players of each mode for a second, it's clear from the above and from looking at RTS games over their history that 1v1 is the most viable game mode for competition. Because balance has its biggest impact in competitive games and because of the incredible difficulties in balancing for team games thanks to the dynamic described above, it simply makes the most sense to balance around 1v1 play.
That you point of view, i respect it but i absolutely don't share it.
In 4vs4 you need to develop a broader view of the battle field, you have to trust you teammate and know when you have to drop what your doing in favor of a more important priority. Yes 4vs4 is harder to balance but it's because it's way more complicated beast. To win versus in a evenly matched setup, you need to innovate, surprise, control your emotions and get out of the meta. You have to fight to keep the team moral up if you in a bad posture and bid your time to counter strike.
In 4vs4 with evenly matched team, the game balance become less important then the ability for a team to focus and accomplish its objectify. As it is with arranged team 4vs4 the balance is
fine.
Also the fact that your playing with friends make the game a lot, a lot more enjoyable. Incredibly fun and interesting.
Build a team with your friend and start automaching, you will soon realize that it where COH2/COH1/COHO true shine the brightest.
But you will all to accept for the better or the worst that in team game that sometime you lose and its not your fault. But team victories taste so good.
Finaly, it's all a matter of personal preference only and whether or not you have enough friends willing to team with you.
However, random automatching is bad, really bad, i rather play 1vs1 or not playing at all, because the difference between arranged and random is so great, to great to be fun or minimally interesting.
It's would be an honor and a great challenge to cross saber in a 4vs4 with team Inverse !!!
E-sport 4vs4 game casting is like watching a saturday night's hochey match with commentators and game's analysts. E-sport 1vs1 game casting is like watching a tennis match. Both are interesting but different.
Long live to COH2, the best by far team RTS.