Majority of maps are to large (distance between base/spawn point and points that are usually contested. Especially team maps like (4v4)
Its really annoying that units need 2 min to retreat to base and then 3-4 minutes to walk back.
Especially in team games (like 4v4) where there is a lot of indirect fire and players doubling up. Therefore need to retreat often.
That is my biggest beef with map design. Than there are campy maps, maps that favor one faction over other (eg. weird bottlenecks/building positions that clearly disadvantage player on one side over other).
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