Majority of maps are to large (distance between base/spawn point and points that are usually contested. Especially team maps like (4v4)
Its really annoying that units need 2 min to retreat to base and then 3-4 minutes to walk back.
Especially in team games (like 4v4) where there is a lot of indirect fire and players doubling up. Therefore need to retreat often.
That is my biggest beef with map design. Than there are campy maps, maps that favor one faction over other (eg. weird bottlenecks/building positions that clearly disadvantage player on one side over other).
Livestreams
35 | |||||
1 | |||||
774 | |||||
19 | |||||
2 | |||||
2 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.26337.877+8
- 2.928556.625+8
- 3.271110.711+9
- 4.249134.650+2
- 5.507216.701+19
- 6.248150.623+9
- 7.19165.746+4
- 8.14138.788+16
- 9.620410.602+1
- 10.15759.727+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
6
Download
699
Board Info
580 users are online:
580 guests
19 posts in the last 24h
47 posts in the last week
101 posts in the last month
47 posts in the last week
101 posts in the last month
Registered members: 44657
Welcome our newest member, Mitali121
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Mitali121
Most online: 2043 users on 29 Oct 2023, 01:04 AM