Reinforcement cost is calculated out of squad cost not model's. For most (or all) infantry its aprox half of the squad price. Dislike saying obvious things its like someone is trolling me.
None of your changes will be implemented. Nothing even similar will. Maybe in one of crazy garbage mods. So its useless to talk about them.
90/15= 6 (maxim reinforce cost i presume?) you see, the problem here is, you can't reinforce dead maxims.
so, the actual cost of maxim reinforcing would be 75 (5 man with the last man standing).
Seeing as you are unable to logiclly add up numbers or explain where the hell they come from i was taken aback by these seemingly arbitrary numbers you threw around.
Thats not even mentioning the lack of structure or logic in the rest of your "post".
And if my changes aren't worthy of discussion, why the hell did you reply to me in the first place?
Seems like you just huff and puff and than realise you're utterly wrong and try to make it sound like this isn't worthy of a discussion.
But sure, i am the trolling one..
Looking even more forward to our 1vs1 (if you still dare ofc).
P.S Zarok I would love to play a couple 1v1's sometime. Wouldn't mind being able to practice a bit against heavy maxim play! Steamid assassin2470 add me.
I'll keep this short, since most of my points are best proven in the 1vs1 (so yes, i accept that invite to be clear).
I would only like to say that pointing out someone is wrong is not "flinging shit"
That would be acusing someone of trolling, like aaa just did.
oh and the build time addition is nice, but only hampers you for the first few minutes/seconds
If you are to discourage spam, i would rather increase popcap.