make officers support units. like artillery field officer type. USF will be about mobility and new type of support officers.
and they can set up a tent which has global upgrades.

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Thread: Possible solution to unwanted USF officers24 Dec 2015, 09:29 AM
make officers support units. like artillery field officer type. USF will be about mobility and new type of support officers. and they can set up a tent which has global upgrades. In: COH2 Gameplay |
Thread: t34 76 now useless23 Dec 2015, 20:36 PM
yea, i have to agree with this. t34/76's only strength is in numbers. but to keep the reasonable lead in the numbers game, as soon as you have 2 76s and enemy has 1 p4, you have to destroy it because 3 76s v. 2 p4s is not the same. even if you get to manage to keep 2:1 advantage, there will be more paks and tellers as the game progresses. so massing t34/76s turns into "all in" game, where you have to constantly make plays to stay on top. and making plays with tanks is the most risky thing in the game. In: COH2 Balance |
Thread: =★= vs Randoms23 Dec 2015, 02:15 AM
sign up for 4v4 invitational stars In: Replays |
Thread: Red ball 4vs4 23 Dec 2015, 01:34 AM
cancer In: Replays |
Thread: Calliopes22 Dec 2015, 22:04 PM
i still stand by my opinion that health is tertiary factor to consider. although that means it is still something to consider. anyway, i agree with you. as i said in another thread, calliope has no business of having the health of 640 hp. it is a weird health to have. it is not high enough so that you can just park up front and barrage in full. but it is definitely high enough to make it survive a good enemy flanks or insertions which deserve to kill non frontline artillery units. but i think the real problem is its barrage like P.Werfer. In: COH2 Gameplay |
Thread: Calliopes22 Dec 2015, 20:23 PM
oh you mean 70 fuel cheap light vehicles freshly made just to go after 85 fuel unit which needs 2-4 shots to kill? or are you talking about veteran light vehicles you had since mid game? which will probably die en route or certainly die on its way out either way. No non frontline unit deserves to have wiping potential of pwerfer or calliope. health is not even the secondary stat to consider here. its at best tertiary. In: COH2 Gameplay |
Thread: Pak 43 vs 17 Pounder Population costs.22 Dec 2015, 16:09 PM
even 10 pop would be fine with the high fuel price it comes with. In: COH2 Balance |
Thread: t34 76 now useless22 Dec 2015, 15:13 PM
in 2v2+, it has a new name: P.Werfer hunter. In: COH2 Balance |
Thread: Sherman Firefly22 Dec 2015, 07:05 AM
because its initial damage is so high, having two of them is not twice more effective but with 480 damage possibility, i'd say almost quadruples the effectiveness. because of this, i think firefly works in 3v3+ most def. not sure about 2v2- though. In: COH2 Balance |
Thread: Put New Commanders in Steam Store22 Dec 2015, 02:12 AM
Hey Relic people. My altruism recently took me over and wanted to buy USF Tactical Support Commander for a friend. Now, in-game store do not let me buy owned shit. No gift option as far as I can tell. It would be no problem if I can find the item in Steam Store, but it is not there for some reason. So yeah. I would like to see all commanders in steam store please. In: Lobby |
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