not "map hack". it sounds like good covert operation. 
I know the area you are talking about. I assume you had the left spawn?
seems A-OK to me except that same thign cannot be done on the other side of the map. 
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							Thread: Trouble on Semoskiy Winter1 Jan 2016, 21:57 PM
						 not "map hack". it sounds like good covert operation.  I know the area you are talking about. I assume you had the left spawn? seems A-OK to me except that same thign cannot be done on the other side of the map.  In: COH2 Gameplay | 
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							Thread: Resource Modification in CoH21 Jan 2016, 18:07 PM
						 Asymmetrical balance at its greatest.   In: Guides | 
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							Thread: V3E Top-Notch 2v2 League1 Jan 2016, 07:25 AM
						 2v2 tourney finally. interested.  In: News | 
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							Thread: Your best/worst triplicate bulletin loadout31 Dec 2015, 04:54 AM
						 triple mine and wire build time bulletin for SOV.  In: Lobby | 
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							Thread: [Relic][3v3+] Some Love When?30 Dec 2015, 08:36 AM
						 
 with more casual players generally attracted to bigger game modes (a logic i pulled out of my ass but i think it make sense) and the fact that relic made those modes noncompetitive goes around in a vicious circle. if the mode was actually competitive, oh man, it is better to stop dreaming while i still no it is just a dream...  In: Lobby | 
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							Thread: [Relic Must See!] Important30 Dec 2015, 06:37 AM
						 2400+ hrs registered in steam. probably only 2/3 of it is game time but still.  as much as i bash relic, coh2 will always be my favourite.  In: Lobby | 
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							Thread: [Relic Must See] Key Balance 1v1-4v429 Dec 2015, 19:59 PM
						 Agreed. Hybrid maps are horrible (3v3 on City 17 for example). all this kind of maps need is one base sector for one team. separate base sectors per team is a stupid idea.  In: COH2 Balance | 
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							Thread: [Relic Must See] Key Balance 1v1-4v429 Dec 2015, 19:15 PM
						 ... this. it should be the opposite. a good example would be Port of Hamburg (3v3), where the map splits diagonally from top-leftish to bottom rightish, creating a long wide frontline so that not all point cannot be occupied fully (in 4v4, this changes for obvious reason). A bad example would be Red Ball Express where the map splits from top to bottom, creating the shortest possible frontline length wise.  In: COH2 Balance | 
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							Thread: 4v4 Freedom Pain Train v/ Devlish team29 Dec 2015, 19:12 PM
						 also shows how useless p47 is. if you can even see them in split second before they get shot down.  In: Replays | 
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							Thread: [Relic][3v3+] Some Love When?29 Dec 2015, 18:53 PM
						 
 me too.  In: Lobby | 
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