not "map hack". it sounds like good covert operation.
I know the area you are talking about. I assume you had the left spawn?
seems A-OK to me except that same thign cannot be done on the other side of the map.

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Thread: Trouble on Semoskiy Winter1 Jan 2016, 21:57 PM
not "map hack". it sounds like good covert operation. I know the area you are talking about. I assume you had the left spawn? seems A-OK to me except that same thign cannot be done on the other side of the map. In: COH2 Gameplay |
Thread: Resource Modification in CoH21 Jan 2016, 18:07 PM
Asymmetrical balance at its greatest. In: Guides |
Thread: V3E Top-Notch 2v2 League1 Jan 2016, 07:25 AM
2v2 tourney finally. interested. In: News |
Thread: Your best/worst triplicate bulletin loadout31 Dec 2015, 04:54 AM
triple mine and wire build time bulletin for SOV. In: Lobby |
Thread: [Relic][3v3+] Some Love When?30 Dec 2015, 08:36 AM
with more casual players generally attracted to bigger game modes (a logic i pulled out of my ass but i think it make sense) and the fact that relic made those modes noncompetitive goes around in a vicious circle. if the mode was actually competitive, oh man, it is better to stop dreaming while i still no it is just a dream... In: Lobby |
Thread: [Relic Must See!] Important30 Dec 2015, 06:37 AM
2400+ hrs registered in steam. probably only 2/3 of it is game time but still. as much as i bash relic, coh2 will always be my favourite. In: Lobby |
Thread: [Relic Must See] Key Balance 1v1-4v429 Dec 2015, 19:59 PM
Agreed. Hybrid maps are horrible (3v3 on City 17 for example). all this kind of maps need is one base sector for one team. separate base sectors per team is a stupid idea. In: COH2 Balance |
Thread: [Relic Must See] Key Balance 1v1-4v429 Dec 2015, 19:15 PM
... this. it should be the opposite. a good example would be Port of Hamburg (3v3), where the map splits diagonally from top-leftish to bottom rightish, creating a long wide frontline so that not all point cannot be occupied fully (in 4v4, this changes for obvious reason). A bad example would be Red Ball Express where the map splits from top to bottom, creating the shortest possible frontline length wise. In: COH2 Balance |
Thread: 4v4 Freedom Pain Train v/ Devlish team29 Dec 2015, 19:12 PM
also shows how useless p47 is. if you can even see them in split second before they get shot down. In: Replays |
Thread: [Relic][3v3+] Some Love When?29 Dec 2015, 18:53 PM
me too. In: Lobby |
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