I think the failure of CoH2 to gain esports attention should be an indicator that the devs should move more towards fun and interesting gameplay instead of going the "muh esports" route again.
the fundamental difference is that CoH is no classic RTS, because of so many revolutionary mechanics: Resource nodes, Cover, angles, set up time, the system of soft counters, cutoffs etc.
Classic RTS is rock paper scissors and who clicks faster
Very well said. Sometimes Mr DonneChan actually makes good points! Also you forgot, that the strategic depth of this game is much more advanced than most RTS
Modding tools are very important. We know a bunch of games that have gone from being a mod to a standalone game (like Dota), we know that mods sell the game (like the Desert Combat mod for BF1942 sold 3 million copies of BF1942). And I hope Relic fixes the mistake CoH2 didn't provide full modding tools that now could give tons and tons of content over the 8 years of the game's life and CoH2 could be a different game now, with more unique commanders and units.
Very good that you forgot the best example for a modded game that came be successful.. COUNTER STRIKE!!^^
If i have a Browser open, i get input lag. But 10 Seconds is a lot. If you have a VPN try connecting to a server from another region. (A fellow friend has a similar issue, and has to fix it via VPN and connecting to another country - same as we germans had for a while)