Profile of MilkaCow
Post History of MilkaCow
Thread: The ninja changes thread1 Apr 2015, 14:57 PM
Still waiting for the "Patch fix" announcement from Relic that turns out to be an Aprils Fools joke
In: COH2 Gameplay
Thread: Relic - A Word About Modding: Our Rules and Guidelines30 Mar 2015, 21:17 PM
28 Mar 2015, 20:32 PMAlexzandvar
That's neither true nor false. The balance team were (are?) also the ones that fix the bugs which are just lines in the code. Like the T34 having a one second too short reload and such. There is also a rumored QA team - I won't say anything more about this, but looking at the credits tells a lot. Then there is the development team, which is different from them all. Yet what is the problem? All of them require engineers to do certain things that go beyond the scale of a designers knowledge - so even though the front is different, the back isn't, which means heavy focus on one of those elements can also hinder the others, simply due to the bottleneck.
Regarding the "No mods that release DLC content for free". Not really surprised. DLC content is still paid-for content. The fact you have a chance to unlock it it for free via War-Spoils does not mean it suddenly is free. If the mod does nothing but unlocking the DLC content then it adds nothing to the game. I am not even sure if it would qualify as a mod in the standard definition, as it goes against the ethics and ideas of modding.
I honestly found the EULA rather weird in other aspects like "Mods cannot include imagery or material that is offensive to Relic Entertainment or the Company of Heroes Brand (as determined in our sole discretion)" offering a free out of Jail card for any reasoning to ban a mod. On the other hand the whole EULA is presented in a way that would most likely not prevail in court. It's released after creation already happened and it's only visible online for legacy content and users. So basically anything prior to this should be unaffected by the EULA, at least where I'm living.
Thread: The Community and Relic.28 Jan 2015, 20:20 PM
28 Jan 2015, 13:39 PMEupolemos
They do not care (strategically) how many people are currently playing this game, they only care how many buy it.
Every company does this, as you need to create income somehow. As long as the game is not heavily monetized on DLC, like Free to Play titles are, the sales are the main source of income. Sadly Relic seems to be putting too much attention on it, to the degree it might be hurtful.
Ardennes Assault was labeled as massively successful by Relic due to the sales. It was initially well received by a lot of the community, but this faded as several underlying problems got visible, yet not fixed. I don't think too many people will today say it was a good expansion, but rather that like CoH2 it has good potential.
With such a behavior they create the problem that they have low retention rates and cannot really create a fanbase that sticks with them. Sure, they get sales, but how many people will buy subsequent games afterwards? Especially in the strategy game market, which has a lot of older or long time players, this deprives them of their audience over time.
Their internal structure seems to be well outdated with how players want to interact with developers today, as well as having a lot of red tape with greatly decreases throughput. And never forget to go to the meeting to schedule the meeting to choose the next meetings topic. #Dilbert
Thread: Twister3 Jan 2015, 12:32 PM
We had covered near a building at the opposing side of the artillery school because it was raining. When that stopped, Twister and me moved along a bit, but the ground was quite muddy and wet.
luv: "Why are you walking down this muddy parking space?"
Twister: "Because the Eiffel Tower is right there..."
luv turns around the corner of the building and
luv: "JESUS CHRIST!"
Thread: Relic and the Long Distance Relationship24 Dec 2014, 11:53 AM
The game is constantly improving, that's pretty much an irrefutable fact. If you look at the great improvements this game made from release on (just to list a few: Battle servers, Obs mode, weapon model overhaul, veterancy overhaul, ...) the game now plays completely different than it did back then. It's just not improving as fast as I and a lot of other people would wish. Similarly the communication. I wouldn't say it's at it's 'peak' right now, but was a lot better in spring / summer, but it was certainly getting better for a long time.
This slow improvement is sometimes kind of infuriating. The game has a huge potential, but it does not use it. This disparity of what the game could be and how is it, it hurts. Normally I would therefor suggest people to just take a break - play something else for half a year or a year and then come back, if there was not one problem. It seems that every major patch decreases the performance further and further. If I compare how the game ran in the beta (4v4 on all high except AA worked for me) and how it is now (pretty much all on low and it's still lagging in 4v4 if there are lots of explosions) it seems that if you wait you should also improve your equipment in the mean time.
The biggest problem in my opinion is still the difference between what people want and what Relic thinks people want. The recent history stream about Ardennes Assault - I guess some people like that, but in general the major audience are gamers. I wonder why such a thing is getting advertised, but then something like the observer mode isn't. From release until the recent CoH2.org tournament there was nothing to promote it, but this tournament finally showed it's capabilities to the world. Now comparing the average viewers (History stream: 40, CoH.org tournament: 1300) I would say it should be pretty obvious that there is a higher demand for such well organized and broadcasted tournaments than history streams. It's a game - if people want to learn history I would advise them not to try to learn it from a game, especially considering the original SP campaign ;D
Thread: المناورات يلقي الحلقة رقم -- THE WARGAME CAST24 Dec 2014, 00:51 AM
Considering that a ton of people here in the thread think it's hilarious and clearly perceive it as a joke and the stated intention was that it is satire, I find it pretty hard to see it as 'racist' as some called it.
I would really love to hear a few reasons why this is racist. The intro is pretty similar to the ones a lot of casters use with military footage.
The language is gibberish, trying to sound arabic. Yet once again people like Dane use a heavy German accent or even the unit replies ingame use similar languages. The difference is probably that one is understandable, the other not. I guess it simply went beyond the creators capability to speak actual Arabian or create mix of an English cast with some Arabian words.
I found it.. entertaining. The moment it switched from the intro to the cast I was laughing quite heavily since I didn't know what to expect (or well, if James likes it is has to be something like this). Yet I didn't find it good enough to watch the full video
In: COH2 Shoutcasts
Thread: Twister18 Dec 2014, 14:06 PM
I'm going to make love to this sweet sweet person.
And no, I'm not kidding. (:
Thread: GENERALnachocheese18 Dec 2014, 14:04 PM
Thread: Who will win the $1000 COH2.ORG 1v1 Tourney?13 Dec 2014, 02:18 AM
Luvnest or Twister. I really don't care which of those wins, as long as they pay for more drinks with the money
5 more days till ze epic orgy \o/
Thread: coh2 AA for only 20$17 Nov 2014, 15:00 PM
There are dozen of alternatives like the kinguin one earlier or
to get the game cheaper.
Latest replays uploaded by MilkaCow
Ladders Top 10