Dear strategists,
In almost all of my recent games as Germans I've been facing the same Soviet strategy: 3 or 4 conscripts, molotovs, 2 shock troops, AT nades, T3. I've been having trouble playing against this, and here are my questions:
1) Blob-control help: I feel like I'm getting bum-rushed-to-the-face by conscript and shock blobs. Even an MG42 pointed straight into a tight grouping doesn't necessarily suppress all the squads. Am I imagining this, that it does very little suppression to squads adjacent to the one being targeted? Am I using it wrong?
2) what do you recommend to counter this strategy if things are going well, and what do you recommend if things are going poorly?
xoxoxoxoxoxo
computerheat
I'm not really a super great player since I spend too much time with the mechanics, but I'd suggest to use a Sniper. I've started using a single sniper a lot recently and they are really quite effective against Shock troops, especially with the Vet1 ability. It often takes out several Shocks with one shot, I've even had it wiping a complete squad.
Concerning MG42 - The MG42 has a high suppression against the primary target, but other nearby squads only get a part of this suppression (from 1/4 to 1/2). This "secondary" suppression is higher the more entities are close to the target, since the MG42 has incremental accuracy. Secondary suppression (and damage) is both affected by accuracy, while primary suppression (target squad) only depends on the amount of bullets shot at the squad.
Maybe Symbi could add his view as player to create "ze perfect answer"! ;D
1) Is there a "received-accuracy" bonus while moving your infantry or vehicles?
Or maybe the complement:
Is there an accuracy-penalty while you are shooting at moving infantry or vehicles?
There is no bonus / penalty for received accuracy, only the units outgoing shots get such modifiers. Most weapons are worse on the move (Kar-98k, G43, Mosin/Nagant), some weapons stay exactly the same (MP44) and others even get better (Assault-Grenadier MP40, PPSh41).
2) According to this "Excel-File", the final DPS values with the vector components [near mid far] for Grens and Conscript rifles are
KAR [3.775 2.402 1.029]
Mosin [2.540 1.591 0.642]
I guess these values count for 1 Rifle. So, while being in the same kind of cover, being on full health and not moving I want to know the minimum amount of Grens I need to have a higher DPS Sum to beat every possible Conscript count:
NEAR:
6 Conscripts - impossible
5 Conscripts - 4 Grens
4 Conscripts - 3 Grens
3 Conscripts - 3 Grens
2 Conscripts - 2 Grens
1 Conscript - 1 Gren
MID:
6 Conscripts - 4 Grens
5 Conscripts - 4 Grens
4 Conscripts - 3 Grens
3 Conscripts - 2 Grens
2 Conscripts - 2 Grens
1 Conscript - 1 Gren
FAR:
6 Conscripts - 4 Grens
5 Conscripts - 4 Grens
4 Conscripts - 3 Grens
3 Conscripts - 2 Grens
2 Conscripts - 2 Grens
1 Conscript - 1 Gren
Are these results correct? And how relevant are these results practical? I think a big factor in this is the health of the single soldiers...
Yes, those values are only for one weapon and your amounts of Grens/Cons seem correct. I assume you want to know the amount of Grenadiers you need in a squad to fight an amount of Conscripts. For that purpose DPS alone is simply not enough to really say who will win the fight. You would need to know the HP of each entity. Assuming both groups start with full HP the outcomes should make Grens win with those numbers. Only "should" since a pure firefight between the units is rare and Molotov adds even more variables making it extremely hard to estimate the outcome.
For example, even at close range Grenadiers tend to win a 1v1 against Conscripts on average assuming all units focus their fire on one entity all the time. This happens due to the fact that the Conscripts damage drops faster since they lose entities quicker.
I'd say ask maybe a more specified follow-up question if you want more information or well, just write me a twitch msg or something