Update March 28th, 2014
Updates
UI Fix on Faceplat when Automatching
Repair Engineer issue addressed
Balance
Grenade AOE Profile
Now correctly average out the damage based on old AOE profile
German Snipers
Resolved a miscalculation in the aim time to cooldown conversion, snipers should feel more responsive as a result.
Sight now correctly set to 45
Soviet Sniper
Resolved a miscalculation in the aim time to cooldown conversion, snipers should feel more responsive as a result.
Sight now correctly set to 45
Penal
Corrected weapon profile to properly scale with unit cost
Corrected weapon profile to properly scale with unit cost; this resulted in a slight increase in damage output
Shock Trooper
Corrected weapon profile to properly scale with unit cost
Moving accuracy from 0.5 to 0.8
Corrected weapon profile to properly scale with unit cost; this resulted in a slight increase in damage output
Guard Rifles
Fixed an issue which caused the DP-28 to burst for long periods of time; damage output remains relatively the same.
Special Rifle Command
Manpower cost from 200 to 120
Build time from 95 to 80
Support Weapon Kampaneya
Manpower cost from 240 to 160
Bunker
Health from 600 to 480
This patch will address some of the problems the deployment patch introduced but it shows relic has no clear direction on this game. Now t1 will be viable for soviets but will cost pretty much the same as t1 for germans. It used to be that germans got no fighting units from t0 but got cheap t1 building. Soviets were the complete opposite, they got fighting units at t0 but t1 or t2 were expensive. It would be interesting to see how this patch will work without blurring the lines between both factions.