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Post History of Abdul
Thread: No Love for the Ostheer Sniper12 Apr 2014, 06:06 AM
I like it and use it often but I always keep it around a bunker or mg42. That being said, I don't get it when the soviet goes t1. In: COH2 Balance |
Thread: Rifle Grenades7 Apr 2014, 08:47 AM
I think the biggest problem with maxims getting one shot'd by rifle nades is the way they tend to move themselves into a bunched up position. Rifle nades used against stolen mg42s barely do anything(only kill the front man) because the mg42 members are usually spread out well. If the Maxim had it's squad members spread out similarly to the mg42, or in a way that doesn't cause them to bunch up most of the time, then the rifle nade wouldn't be as big of a problem imo. This might solve the problem. In: COH2 Balance |
Thread: The state of CoH27 Apr 2014, 06:47 AM
The game was much much worse in the beginning. The last patch fixed somethings and broke somethings and made the game in favor of germans in somethings. For now I suggest you skip 1v1, until they fix problems with soviets. In: COH2 Balance |
Thread: Is this 222 balanced (see video)?2 Apr 2014, 05:27 AM
Did you read the post below from that thread? The M3 armor was nerfed while one of it's main targets (the pioneers) damage was increased. That is what's making the M3 underperform. The video examples illustrate this clearly. besides, theres a reason why one is called a scout car and the other is an armored car. one can be built as your very first unit, the other takes quite a few minutes. germans have no hard counters for the m3 when it shows up, soviets can have guards and zis before the 222 hits the field. which one should be stronger? And that is why it's cost should reflect that. As people are implying, teching costs should be reflected in the unit's cost means the M5 ht should also cost 270mp 15ful instead of 30fu, but I don't think that is right. If you think the 221 is fine now, it's cost should be more consistent with it's ability. Right now that unit is a threat to M3, M5, and can be to t70. Plus it's a threat to most infantry units except guards. That is too good for what it costs. In: COH2 Balance |
Thread: Is this 222 balanced (see video)?1 Apr 2014, 16:26 PM
If it died or forced to retreat from every small arms squad then the car would be worthless. doesn't that describe the soviet scout car? it survived with a sliver of health. if you tried to do that same thing again, it would most likely die. but notice how the german player actually tried to save his vehicle instead of driving in circles until he blew up. are you seriously pointing this out, or you did not read my last feedback on the previous thread? And the 222 costs a bit more than the Soviet scout car. m3 cost 230mp 5fu 221 cost 240mp 10fu that's only 10mp and 5fu more. In: COH2 Balance |
Thread: New server kicking out people too soon?1 Apr 2014, 16:05 PM
Yes I noticed this can happen to me too for no apparent reason. Everything would be functioning normally but still get dropped. And I have seen it happen to everyone I play with. Out of no where they get kicked. In: COH2 Bugs |
Thread: New server kicking out people too soon?1 Apr 2014, 15:54 PM
The new server is really nice, since transferring to it the game has become smoother. I used to get unfairly kicked by lagy players (especially from China) all the time. Now I see other players being dropped from the game all the time, but it seems it's a little over done. The game would be fine with no lag and all the sudden someone is dropped. Is the server kicking right away at the first sign of lag? If that is the case that is a bit too quick. Anyone can have a connection hiccup. In: COH2 Bugs |
Thread: Is this 222 balanced (see video)?1 Apr 2014, 15:49 PM
Last thread people disagreed about the soviet scout car, but I don't think we can disagree about the german scout car 221/222 being too strong. Here are 2 examples from one game showing how strong the 222 has become after the patch: Note how the first 222 gets fired at from 2 mg bunkers and 2 panels (from the back) plus other units and still makes it out. The second example is crazy, the 222 survives a satchel bomb. I dont know if this is rng or what? In: COH2 Balance |
Thread: Is this M3 balanced (see video)? 1 Apr 2014, 05:06 AM
The M3 armor was nerfed while one of it's main targets (the pioneers) damage was increased. That is what's making the M3 underperform. The video examples illustrate this clearly. Now without pointing fingers on anyone, saying those videos are stupid is frankly a stupid thing to say. Their purpose is to isolate the unit in a favorable or unfavorable situation and test it's ability. To think I will use it exactly the same way in the video is wrong. In: COH2 Balance |
Thread: Do you think this patch is balanced?30 Mar 2014, 17:34 PM
yes the rifle nade has become really strong after the patch from what I can tell. It's very common for a gren to force retreat a maxim with it. In: COH2 Balance |
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