con merged with penals:

con merged with eng:

Was it like this before the patch, and how does that effect the merge outcome?
Posts: 896
Thread: Patch Notes 03.25.1426 Mar 2014, 13:59 PM
When merging conscripts with other units I noticed the merged unit doesn't change to look like the new squad, look: con merged with penals: ![]() con merged with eng: ![]() Was it like this before the patch, and how does that effect the merge outcome? In: COH2 Gameplay |
Thread: Dear developers! What is going on with CoH?19 Nov 2013, 17:54 PM
especially when you can't do anything about it and you know that your top management doesn't give a **** about what customers think In: Lobby |
Thread: Dear developers! What is going on with CoH?19 Nov 2013, 17:48 PM
You can skip over people/comments like that, but if you skip every thread because of those comments you will miss 99% of topics because there are people trashing every single thread. And I can't tell you how many great topics went by with no feedback from you guys. In: Lobby |
Thread: Dear developers! What is going on with CoH?19 Nov 2013, 17:27 PM
Then you should check the topic below, because there is allot constructive comments in it made by many of Relic's fans who are right now angry for the lack of response. http://www.coh2.org/topic/10707/what-the-pro-s-think-of-coh2 In: Lobby |
Thread: Dear developers! What is going on with CoH?19 Nov 2013, 17:19 PM
lol, so far in this topic only you find those ideas great (except idea #1). In: Lobby |
Thread: What the PRO's think of COH218 Nov 2013, 17:02 PM
Maybe the community should write some sort of an open letter that collects all the criticism the community agrees on ? (not only coh2.org) We could also include proposals how to solve these issues etc What is the incentive for Relic to fix broken things in this game? They already made their profit and many of this game's problems are structural like input lag and p2p connection, etc. In: COH2 Gameplay |
Thread: What the PRO's think of COH218 Nov 2013, 11:45 AM
Im indeed left wondering why, if Hoyhammer thinks the game was dead on release, he played it like there was no tomorrow. That's what I have been trying to find out for some time now, were the people responsible for making COH1 still working in the company or did they leave? Because COH1 design fundamentals displayed tremendous amount of passion and attention to detail on part of it's developers. That can't be said about COH2 developers. In: COH2 Gameplay |
Thread: What the PRO's think of COH218 Nov 2013, 08:37 AM
Yea most of the things mentioned are true, but I still played the game in hope that it would get better. The breaking point came with this new patch (funny enough they call it turning point). In: COH2 Gameplay |
Thread: Unbalanced pay commanders13 Nov 2013, 19:58 PM
1 day after, and it changed the AG cost from 280mp to 200mp + 50 ammo. Later they changed it to 320mp and that's the problem, those commanders are sold with cretin specs and when they get changed right away most customers will feel cheated. In: COH2 Balance |
Thread: Unbalanced pay commanders13 Nov 2013, 19:54 PM
Just dont buy them. That is the only language they speak (money). Sad to say that will not work, because many people play this game to win and rank up on the ladder. For them those commanders are just what they are looking for. For people who will abstain, they will just get frustrated by the abuse. In: COH2 Balance |
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