The goal, whether you agree with them or not, is to force the player to make choices.
Then they have failed, and actually accomplished the opposite with regards to Soviet T1.
United States
Thread: Relic Winter Balance Preview v1.4 Update7 Jan 2017, 18:50 PM
Then they have failed, and actually accomplished the opposite with regards to Soviet T1. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update6 Jan 2017, 21:48 PM
This patch is just so far off course and feels like community feedback is basically disregarded. If the final patch looks anything like what the WBP is currently, god help anyone who still wants to play this game in any competitive fashion. 3 PTRS for 80 muni lol. Why not 4 for 100? They should also get smoke grenades no? In: COH2 Gameplay |
Thread: WHY are soviets the center of winter balance patch19 Dec 2016, 00:04 AM
lol, taking the liberty of considering silence as approval is just plain wrong. It's clear you guys are just going to look the other way and do whatever you like so why don't you just say that instead? I don't know how many people have flat out said that "X is bad idea" and then you come back with "well what about X with Y" instead of just removing the X. L2SayNo. In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.3 Update18 Dec 2016, 15:41 PM
Please repeat after me and many of the other veteran COH players that are here in this very thread. T1 SHOULD NOT HAVE AT! Thanks. In: COH2 Gameplay |
Thread: WHY are soviets the center of winter balance patch18 Dec 2016, 15:34 PM
LOL, Relic basing balance from some community polls. They've garnered a community of comp stompers and 4v4 skirmish players. Good job! Lets listen to them! Meanwhile, a group of 10-20 top players, modders, and veterans combined could balance this game the best it could get in a month I'd guess. In: COH2 Balance |
Thread: Comunnity poll for T1/penals design18 Dec 2016, 00:29 AM
Just nerf them a little from their current terminator version and then stop messing with them. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update17 Dec 2016, 00:47 AM
Why not just make PPSH a 60 fuel global conscript upgrade from HQ like vCOH BARs? Put Penals back to where they were pre-pwnage, and you're done. You got your midgame punch, you still got your tech cost if you do it, and everything is good. Penals are still good for the ability to flush units out of buildings or destroy buildings outright with a satchel if you want. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update16 Dec 2016, 22:25 PM
I mean, if it were up to me no faction would have T0 or T1 AT. It's all part of the timing game which is nearly non existent in COH2. You almost can't get out teched in this game because all the swiss army knife tiers going on on top of the doctrine call-ins. When I say AT I mean AT guns or perpetually shoulder fired AT such as shreks or PTRS. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update16 Dec 2016, 22:19 PM
You know what, I do agree I hate the Teller Mine blobs meta and the Panzerfaust spam.... Said no one ever. Comparing mines and fausts to PTRS and AT guns is quite a stretch. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update16 Dec 2016, 21:43 PM
T1 was originally designed to be played with an elite infantry, specifically guards. However, this prevents any commander without elite infantry from being part of the meta and it makes it hard to balance the game around. By adding a lite AT option you open the door to more commanders while preventing Soviets from getting rewarded for going T1 if they make a mistake. No, that is just the COH2 way. People forget you can tech T2 and get a ZiS if you need to, they're just used to clicking the lazy buttons of Elite Inf docs. Wehr T1 has no AT. USF has no AT unless you TECH zookas which is a fuel/tech and muni cost. So technically not just T1. UKF has to tech to 6 pounder AT guns. OKW does have the raketen and Sturm pios but yet they struggle with AT more than any other faction in the game since both are kinda shit. Soviets can get T2 right at the start and build a ZiS for no fuel at minute 1 if they want. Then have access to what is considered one of the most useful MG's in the game as well as Cons with AT nades should they want them. Also the best healing in the game for the least cost. T1 has 2 man snipers which are super powerful on their own, along with the M3 which is also useful. Now, with all of this already quite strong early game options does anyone think that Penals need PTRS or that Soviets need AT in T1? You're out of your minds. In: COH2 Gameplay |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger

