@budwise
I'm all for negative feedback, but what did you intend to solve with your first comment?
From my time on this site, since I was a non-user and non-staff, I've had tremendous respect for you, so let it be known that the fact that I'm saying this is in no way an attempt to slander or attack you.
The issue I have with your post is that this isn't new news. The community developers most didn't join without knowing this, they joined in spite of this.
Trust me I whole heartedly commend them and their efforts. I myself have been on that side of the the coin many times over the years and only once did it ever amount to fuck all, and that was when COH1 went EOL and they actually let us fix it with 2.602. And even then they still managed to fuck up that patch in several ways that were fixed in the final private beta. RELIC LEARN TO REGRESSION TEST YOUR CODE FFS!
So what I see here is COH2, going EOL just the same way, and Relic is finally giving up control like they did for vCOH. The problem is, there's still MAJOR game mechanics that are being toyed with. We had an army of top players for 2.602 in comparison to the tiny handful there is now, and everything we did was ultra fine tuning and finessing and there was tons of useful discussion with Relic devs and top players together in a joint effort. This balance attempt is still lopping off limbs and trying to reattach them elsewhere. COH2 is such a giant mess I just see it as too late to be attempting these monumental changes and succeeding.
That said, I give a giant solute to the peeps attempting it but I have good reason for being skeptical that they'll unfuck this game in 1 patch, and I dont imagine there will be many more patches after this. I'd do my usual and volunteer and rally the troops but with an 8 month old now I just don't have the time. Good luck gents!