Profile of rumartinez89
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Thread: USF Commander Revamp 202129 Mar 2021, 20:57 PM
What about giving the E8 240 armor with no changes to the gun. It would a worse panther in terms of AT and range but would have better AI. In: Lobby |
Thread: Upcoming Comander Update - Wishes24 Mar 2021, 16:28 PM
Put calvary rifleman/smg upgrade in Rifleman doctrine. In: Lobby |
Thread: General USF Commander overhaul22 Mar 2021, 02:35 AM
Add thompson upgrade to Rifleman company. In: COH2 Balance |
Thread: Upcoming Comander Update - Wishes19 Mar 2021, 20:18 PM
I'll comment only for USF since it's the faction I best know (aside from OKW but I play OKW only casually without the stress) How about combining Sprint with thompson upgrade and calling it CQC training. Allows the commander to focus on rifleman and utility. This would be a regular upgrade so that the calvary rifleman stay unique to it's commander. In: Lobby |
Thread: USF Commander - Recon Company rework14 Mar 2021, 16:49 PM
How about making Raid tactics a combat focused ability that improves USF light vehicles in different ways. For example the AAHT gets 5 extra range, Stuart/Greyhound get improved reload, M20 gets suppression. In: COH2 Gameplay |
Thread: M8 Grey Hound - Recon Company9 Oct 2020, 19:03 PM
Agree, it's too late to be effective. What's the point of a Greyhound at the same time as a Stuart or Flak HT? What about making it toggle ammo like the sherman. AI could be the explosive shot like the aaht with no suppression for consistent damage. AT could do stuart level damage with no AOE to bull light vehicles but get beat back by the PUMA In: COH2 Balance |
Thread: Suggestion to smooth out tech and diversify late-game12 Sep 2020, 23:15 PM
I like the rearrangement but the way you have the units split up it would make captain useless as others have said. If the tech was changed to be more like Osteer(LT to CPT to MAJ) then it would make sense. The biggest issue would be the amount of infantry squads and cost of teching so that it doesn't come to fast. In: COH2 Gameplay |
Thread: Making OKW Battlegroup viable12 Jun 2020, 02:40 AM
I would think a small bonus would be the way to go. LMG upgrade for Volks or 10% faster vet for Volks/sturms or bolster for sturms/Volks. In: COH2 Balance |
Thread: Improving the timing of doctrinal vehicles24 May 2020, 16:45 PM
Does anyone know why the greyhound is tied to CP and not tech? It seems to come way to late in 3v3 and up. In: Lobby |
Thread: USF Airborne Company5 Apr 2020, 12:18 PM
Thanks for answering. How about Pathfinders with better received accuracy at vet 0? I would assume the change in base stats would make them more durable vs the units built at base. In: COH2 Balance |
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