The thing that you are missing here is Target Size which is basically your base chance to dodge. The higher the targer size the easier it is for something to be hit.
Every Infantry Model in the game has 80 HP, what differentiates these units is target size. So Conscripts/Ostruppen for example tend to have a larger target size.
Team Weapons (MGs Mortars and such) have a target size of 1.25. This means that Infantry attacking them have a 25% increased chance of landing shots on them which is why a Mortar Squad or MG Squad getting flanked will die very fast vs a normal mainline infantry.
The game doesn't do a good job of relaying such information to the player.
I didn't miss that, that is the entire point of my conscript post. Conscript start off at a target size of 1.09, at Vet 3 after all the Rec Acc bonus the Target size drops to .71. That is amazing, my issue is along with Target size reduction, conscripts squads get a 7th man, decrease in reinforce to 18mp per model and increase in Vet gain. On top of that replacing, a Conscript squad late game is only 240mp which means losing one is not costly aside from having to vet again. Compared to Penal Squad, which starts with a Target size of 1 and ends up with a Target size of .85 at Vet3. The role of the Penal squad is to attack, by design it will lose models so why is the reinforce so high? The conscript is not supposed to force the other unit off but outlast. In the end, what I am saying/asking is why does the conscripts get so many bonus late game compared to the other mainline infantry?
Vipper for VG vs PF, VG kar does more damage 12vs10 and has better close delays as in cool down, ready aim time and fire aim. It has worse accuracey across the board and get a smaller bonus with Vet. So with vet the Kar shots will almost always hit against anything with a Target size of 1. That seems extremely strong when mixed in with the G43 upgrade

Danke_Tovarishch
rumartinez89
보드카 중대
Heartless Jäger