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I posted 1 in the replay.
My rank before going on the losing streak was low 400 dropped to 600 I think.
1v1
Langreska was the worst abuse due to the Mid VP giving so much territory to place bunker if needed.
I played Soviet but in general USF would have the same problem. |
I just played 3 games in a row against this commander. Did someone recently use this strategy.
Most recent game, player doubles up on MG and Assault Grens rushes my Cutoff and attempts to wait out for PGREN call in. As the opponent you push them to stop the strat which helps them by building up their CP. Also due to not having to build T1 or tech they are able to keep pressure up until car comes in.
In the first games it was same player and they did build T1 for Gren snare, but again did not tech up save fuel for car. He did not attempt to cap map at all, parked his MG in front of cutoff was able to build reinforce bunker next to it and I had to completely loop around to get him. He didn't really play well either as I stole a MG from him but once the came it took to much to kill it which he promptly replaced again. At that point I said fuck it and GG.
In the end, the main issue is the ability to get PGREN without tech. Since they can save the Fuel and MP from tech and building it puts massive pressure on opponent to outplay them.
Assault grens themselves don't seem to be to big of an issue but combine with techless Pgren it is extremely oppresive. My suggestion would be to remove Pgren from car call in or require BP1 before car can be called in. |
What is up with the recent Mechanized assault use/abuse?
Last few games have been against Mech Assault, decide to go with engi opening into clown car. I see his MG is out of position so I push my Engi and follow up with scout car to force retreat. He now Pushes with 2 MG, which I repel, and see AssGren, here we go again. I am playing better than him but he keeps pressuring me. I get Penal SMG in car push 1 mg lose car but get wipe and steal MG.
Now is when the BS really hits, he is able to call in PGren+car WITHOUT having to tech up. He rushes my gas and cutoff and starts to push me back, PTRS penal damages his car but since it is dugin it takes less damage. I had my MG set up in good position and SMG penal get the kill so he is forced back again. My T70 finally comes out and I push him hard and start killing most of his units since he doesn't Have snare. I am trying to cap as much as possible to catch up in gas since he is building T3. I get lots of models but no wipes and forced back due to shreks.
I catch him out of position again with SMG and able to Kill another MG, engi and several other units when he finally quits.
I felt I was way better but the strat allows him to make up skill with cheese. |
Was on a little losing streak, 1 close where sturmtiger saved him the other not so much.
Went with commissar to see what he was making. He made kubel then volks so I sort of squatted by my cutoff to wait for his kubel. So slow penal start is even slower. He finally comes with sturm and kubel I repel them after a series of misclicks. I decide to hunt his kubel down with engi/car, get the kill then decap his gas while he decaps mine. I have pretty low map control but he doesn't seem to be making lots of inf so my guess is he is rushing mg or saving for jaeger.
I try to get as much map as possible and decide to YOLO his Battlegrouppe, I get 2 satchels off but am far from the 3rd. I send most of my units there to try and mess with his micro while I hide behind his building so his MG cant suppress me. After clinching as hard as I ever have I get the satchel off with my lowest HP/Model Penal. At that point I am low on MP and late for a LV so I decide to heal up and trade as much as possible. Little by little I force him back until he Surrenders. |
I would disagree. Su76 should get 160 damage with vet. It would not make ost t3 usseles in the slightest. Durability would be the drawback for su t3. Su players would still go t4 because of how flimsy the su 76 t70 and m5 are. Its just not sustainable to stay in the lv stage in the end game (Ost also is usualy not behind in the armour game as keeping their panzers alive is easier)
It would reward su players for keeping the su76 alive and vetted. Su76 would still struggle vs ost t4 or okw panzer 4 and panthers tigers kt etc.
My bad, thought it meant base 160 damage, 160 with Vet would be great.
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SU-76
Due to the SU-76's limited gun traverse which forces the unit to always rotate onto target, the moving accuracy is being increased to help compensate for this penalty. The SU-76 will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers.
Moving accuracy from 0.5 to 0.75
Great to see my suggestion applies but like I said this should be made for all fixed turret medium tank destroyer, because they are particularly crippling to use in 1vs1 due to their need to rotate.
The SU-76 itself has other issues, like not finding a niche role especially due to the low damage per shot.
Changing it back to a 160 damage per shot with lower rate of fire would give it a role as early Panzer IV counter
I think 120 would be better, at 160 SU76 would make OST T3 useless while giving little reason for soviet player to go T4. With good T70 play the Soviet user would have 1 SU76 and a second close or around the time the P4 hits the field. If OST player goes T4 they would be behind in armor even more. Adding in Doctrinal indirect like 120 mortar, B4, Howitzer and AT overwatch would even allow it to work well against OKW also. |
Did they revert the 5 men back to 6? Making it 4 men is overkill it would need a buff to damage and or rof then.
Also its quite a bit more expensive, has a longer reload and bigger scatter area so at max range to my knowlidge it isent more accurate.
Its better traits are longer range and better aoe profile.
Imo the unit is fine.
It is still 5 men.
I agree the unit is fine, works best with sight, the barrage is long due to reload and not very accurate however once you get the delayed fuse it becomes great against buildings. Truthfully I feel it hits better than the pak howi but not as much utility. |
So let me get this straight. A soviet player decides to use minesweepers in their clown car instead of a flamer (you know, how you do the most damage) and you're complaining? Must be rough to actually play against Flamers...
It actually works out good against OST, since they start with snare the increased repair speed lets you keep pressure up and force some retreats and removing those costly tellers work great. |
Played this guy yesterday, assumed he was going to go ostruppen again. Went with Airborne this time to stress his micro.
Started with engi/penal/car. Capped as much as I could before fighting started. Put my 2 engi against his 2 Ostruppen, knew I would lose was just stalling for car to arrive so I could bleed him good. Eventually pushed him back and then decapped his cutoff and gas, we are pretty even map wise which is bad for him since part of the reason for going Ostruppen is early map control.
My car is still alive so I decide to screw with him, SMG clown car catches him off guard a couple times so I really start to control map along with Dshka. I know he is going to go STUG E so I skip LV which leaves me AT poor but no big deal since it gonna be a bit. I continue to punish his units with superior units like the SMG penal and LMG Airborne, I focus on wipes instead of flags to try and slow down his tech and reinforcements. Will also help late game when they get harder to kill.
I catch his MG and ostruppen with SMG car, he gets his snare off but I jumped out and killed his MG before he could retreat. Also got his AT gun with another unit, try to blow up the abandoned MG but get my car in the blast. LOL. His STUG E make an appearance and kills stolen AT so I rush with another unit to decrew and AT satchel it and destroy it.
Game is now heavily in my favor and T34 is on the way. I think he got tired of his infantry getting bullied so he made a PGren, which gets wiped by SMG penal when a lot is going on.
I eventually rush his Vet3 Stug E and get the kill along with destroying another AT gun but bad timing, Panther is out and looking for payback he kills all 3 as they run away due to his mines and snares. I am not to worried since I have another tank on the way and he has lost several units that he needs to replace.
From here on out I am pretty much building my armor up while I dictate the fight due to Panther poor AI. For some reason he makes more STUG E which don't really do much for him. I kill his army and infantry little by little and get the W.
I feel a big weakness of ostruppen spammers is the amount of micro required later in the game if they don't add harder hitting infantry like PGren.
MY SMG penal picked up Ostruppen LMG, does any one konw if it keeps Ostruppen stats or gets base LMG stats? |
Played him earlier, he went ostruppen so I assumed he would do it again. Went penal/car/penal X3, used clown car to cause some damage so when our infantry fight he wouldn't trade well. Got snared a couple times, but he never killed my car so I was able to hold on to it for scout car hunting. He makes it as expected and I wait for him to get behind a shot blocker, rush him and get the kill.
I am pretty sure he gonna go for the Stug E, so I decide to skip LV and rush T34, I push him back several times and steal MG and AT gun. I pretty much bully him most of the game, use scorched earth and fear propaganda to control map. Eventually I decide to rush him with T34 and KV8, I kill and bleed him dry. Game is pretty much over I am just waiting for him to quit.
I hate ostruppen, it is so dumb that they trade as good as they do for how cheap they are. Can't wait for the nerf.
KV8 actually paid off for me this time. |