what you also can do is mirror the mechanized tactic: play 3-4 games as ost, try to use it and see what people do against it
I will, gonna have to play against CPU a couple times to get used OST again.
Posts: 603
Thread: Mechanized assault Cancer24 Aug 2021, 13:15 PM
what you also can do is mirror the mechanized tactic: play 3-4 games as ost, try to use it and see what people do against it I will, gonna have to play against CPU a couple times to get used OST again. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 12:52 PM
so 2cps and pgrens with clowncar is alright timing. Most elite infantry are 2cps, so It is all good. I guess you might have Pgrens before BP1, but this strat has a downside of delaying your 222. Also even if you active enough and get 2 cps before having resources for BP1, you still won't win a lot of time, but you get a very late Clowncar with slightly early Pgrens. Thanks, I only make one and it is totally dependent on still having clown car alive. Most players don't expect it so easy wipes or wipes when chasing. SVT are better overall, but they don't wipe as well. I use airborne for LMG for long range damage so it works out well. However there is no indirect which can mess you up. Your thinking applies to this map, in Langranska where muni and gas have same cutoff, you cannot efficiently counter it. They are not worried about scout car because you wont have a vehicle. EDIT: Like you said he had enough to BP1 but didn't since it wasn't needed. That hoarding of resources due to no BP1 or T1 lets the player keep massive pressure going and can technically bring in a 2nd one to close game out. Again I didn't save the better replay. In that one, which was a different opponent, he only capped enough to connect MID VP to his base so that he could build a reinforcement bunker. He made no attempt to CAP rest of map. He kept pressure on me and brought in the PG. It doesn't matter that it is LATE, what matters is no counter is available. IF I had gone T2, it would be to early for AT gun, the only way I can think of countering it is with conscript SPAM and hope retreats happen. For the better OST players, give it a try specifically on Langranska and give your thoughts. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 11:59 AM
I agree, but the guy I played against wasn't that good with it and the map helped also. On Langranska, sorry if I messed up the name, the middle VP gives a good portion of middle map where mg can be setup along with bunker really early. That cutoff prevents any muni collection along with gas. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 11:55 AM
I know that he does not need the building, the point I am making is that this commander allows him to call-in PG without needing BP1. The added benefit of not needing to waste resources on T1 means that the player doesn't need to focus on map control and can rush straight at you. The fighting allows the CP build which then lets the player call in the PG/clowncar which will not have a natural counter at this point. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 11:34 AM
Thanks, I posted the wrong one since the first game was against a different player who was better at it caused the rant. Didn't save it. It wasn't my best game due to being pissed off. I usually get the car out first against OKW to minimize bleed. However did you notice what I was talking about, when I rewatched he was able to call in his PG/clowncar with no tech investment. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 11:22 AM
Have you tried a single vehicle? 1 UC/vickers, or M3 scout car should do the trick. I am a SOVIET T1 player, thats what I do, in one of the games I was wiping his units. However due to no T1 building or Tech for BP1 he was able to replace and rush out the PG/clown car. ONCE AGAIN, this specific commander allows the player to bypass BP1 to get PG, which means they have no tech delays so early pressure is unreal. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 11:17 AM
Firstly - welcome to the alternative opener for the OST - 2x pios/assgrens and 2xMG42 into pgrens. Everyone here is missing the point. I have played and dealt with that opening. That is not the problem. SPECIFIC to this commander you can get PGrens without having to go BATTLEPHASE 1, it is either a mistake or was overlooked. So you will not have superior numbers due to their lack of tech investment. That creates extreme pressure on your economy to keep up. You will not have anything like you said to push it back. In: COH2 Balance |
Thread: Mechanized assault Cancer24 Aug 2021, 00:29 AM
No shit. Thanks for giving your irreplaceable and insightful thoughts on the subject. The problem is simple do you believe Pgren should be available before going BP1 or not? In: COH2 Balance |
Thread: Mechanized assault Cancer23 Aug 2021, 18:44 PM
I posted 1 in the replay. My rank before going on the losing streak was low 400 dropped to 600 I think. 1v1 Langreska was the worst abuse due to the Mid VP giving so much territory to place bunker if needed. I played Soviet but in general USF would have the same problem. In: COH2 Balance |
Thread: Mechanized assault Cancer23 Aug 2021, 18:25 PM
I just played 3 games in a row against this commander. Did someone recently use this strategy. Most recent game, player doubles up on MG and Assault Grens rushes my Cutoff and attempts to wait out for PGREN call in. As the opponent you push them to stop the strat which helps them by building up their CP. Also due to not having to build T1 or tech they are able to keep pressure up until car comes in. In the first games it was same player and they did build T1 for Gren snare, but again did not tech up save fuel for car. He did not attempt to cap map at all, parked his MG in front of cutoff was able to build reinforce bunker next to it and I had to completely loop around to get him. He didn't really play well either as I stole a MG from him but once the came it took to much to kill it which he promptly replaced again. At that point I said fuck it and GG. In the end, the main issue is the ability to get PGREN without tech. Since they can save the Fuel and MP from tech and building it puts massive pressure on opponent to outplay them. Assault grens themselves don't seem to be to big of an issue but combine with techless Pgren it is extremely oppresive. My suggestion would be to remove Pgren from car call in or require BP1 before car can be called in. In: COH2 Balance |
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