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Thread: 3v3 Thought it was a pretty good game24 Mar 2022, 20:48 PM
From the start it felt like they were a team, they seemed to dig in and work together a decent bit. Team mate made halftrack which we used to contest middle but they seemed to be able to keep pressure up. At one point it was looking bleak and one wanted to surrender but we kept pushing. Eventually they got Pak43/JT but they seemed to have to much pop located to defensive play and we invested heavly in arty which allowed us to force them to react. Eventually we beat up the JT as it got stuck in a tank blob with KT an P4J and as it started to get away my heavy plane pass from Terror Tactics got the last bit of health and we got the kill. At that point we started to overwhelm there defenses and eventually caught KT out of position. The ost player was holding on but a few well placed RAMs followed by my allies Su85 and Zis got the kill. In: Replays |
Thread: 3v3 Thought it was a pretty good game24 Mar 2022, 20:42 PM
From the start it felt like they were a team, they seemed to dig in and work together a decent bit. Team mate made halftrack which we used to contest middle but they seemed to be able to keep pressure up. At one point it was looking bleak and one wanted to surrender but we kept pushing. Eventually they got Pak43/JT but they seemed to have to much pop located to defensive play and we invested heavly in arty which allowed us to force them to react. Eventually we beat up the JT as it got stuck in a tank blob with KT an P4J and as it started to get away my heavy plane pass from Terror Tactics got the last bit of health and we got the kill. At that point we started to overwhelm there defenses and eventually caught KT out of position. The ost player was holding on but a few well placed RAMs followed by my allies Su85 and Zis got the kill. In: Replays |
Thread: Penals PPSH24 Mar 2022, 01:14 AM
Completely forgot about the CP2 vs CP3. That makes perfect sense. AssGuards winning sounds a little weird. The massive damage increase from the 4th thompson should negate the extra durability from the AssGu 6thman. I would expect Pathfinders to outright win then since they are 6 man plus 4 thompson and if all else fails they got tactical advance. Yea the penal bonus is a hard one to use since soviets can only put down green cover with Cons. I think thats the main reason they can get outblobed by G43 Fussies. They on paper match up well but since the G43 blob can keep chasing without stopping it makes a prolonged fight pointless unless you have green cover available beforehand. In: COH2 Gameplay |
Thread: What really grinds your gears in CoH2?23 Mar 2022, 21:22 PM
Light vehicle handle as bad or worse than tanks. Lack of explanation of unit upgrades and VET gain. An official sandbox to try said upgrades/VET Lack of vehicle priority for AT infantry. Lack of a toggle for units to keep moving until optimum damage distance. So if you have PG/Gren or Penal/Shocks they all don't stop when you see or engage an enemy. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 21:05 PM
But they have better DPS at short range along with a short range nade. I think most would assume Assaulting means to move up close and attack. However the point of the question was more in comparison to Rangers and Paratroopers that get 4 Thompsons. I know they are different factions by why the difference upgrade? At close range, the Assault Guards are no better than Airborne while lacking the ability to move in or hide. Yes they are better at mid range but out of all Soviet elites they seem to have the least upside. Shocks can assault better, Reg Guards have more versatility and better long range, Airborne are better short range and long range. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 20:01 PM
Cool, I stand corrected. Not a bad upgrade for 45muni. I think making the CQC combat package in the commanders I listed earlier along with a smoke nade or Oorah would make Penals just as viable as or better than VGMP40 or AssGrens. One thing I have been wondering, why do Assault Guards only get 3 Thompsons? Was it due to merge/synergy with conscripts. They seems to be better on paper than Airborne PPSH until you need to get close to whatever your assaulting. The lack of smoke or camo for an elite unit is killer. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 19:20 PM
I know Serealia hasn't been updated in a while but they still show the target size to be 1, not sure if the data should be the MP40 or MP44. Now OST AssG have target size of .95 maybe that is what your talking about? On a similar note PPSH seem to have better stats than AssG SMG by quite a bit. The only downside is the ready aim time which seems to be made up for with superior near burst/moving acc/cooldown. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 16:42 PM
Yea it would be a bit much, maybe replacing satchel for smoke and flame nade like VG would be cool. If not just smoke for satchel would be good since other Penal could be used for the satchel charge. Are you sure AssG are better than PPSH Penals? I would have to look for the video but Tightrope did testing and PPSH Cons could beat a AssG when both were vetted unless the AssG had 6th man. Penals would get 2 more PPSHs and better offensive vet. EDIT: Found the video, PPSH won unvetted and lost against 6man ASSG. As to the Shocks/Airborne I completely agree which is why I would want the other commanders to have a small change since they do not have Elite inf in them. In: COH2 Gameplay |
Thread: Penals PPSH23 Mar 2022, 14:15 PM
Trying to get back on topic.
Dont Penals and Volks have the same RA when vetted(according to march 2021 patch notes), both come out to a target size of .77. Cost from 300 to 290 Reinforce time from 5.4 to 4.5 Veterancy 3 weapon accuracy from +30% to +20% Veterancy 2 Received accuracy from -15% to -23% So at VET1 VG is slightly better, VET2 Penals become a beast and VET3 Penals are still better due to increased ACC. Like you said the biggest difference is lack of utility, adding OORAH or smoke nade would make it an actual useful upgrade. I also agree with your other point, there is no reason for this commander to give PPSH since Guards get it for free and can cloak.. Like I have said in other threads giving Penals access to the PPSH upgrade would make Penal starts viable with more commanders. Soviet Reserve would give PPSH Penals, Commissar for field healing and AT/MG without backtech. Advanced warfare would give you radio intercept so you can hold off on PTRS upgrade as long as possible, PPSH Penals, T3485 and the ability to repair them with your penals. Finally Conscript Support could be renamed to Infantry support with PPSh, KV1 with Penals able to repair and Rapid conscription to keep up with the Assaulting theme of the commander/Penals. Each commander also has an ability arty/offmap/skill planes to make them attractive for team games. I know there wont be a patch but hell it would be a nice MOD to play so it isn't the exact same commanders everytime. In: COH2 Gameplay |
Thread: The problem with USF Rear Echelon Squads20 Mar 2022, 18:04 PM
What about removing smoke from nade tech and making it unlock as part of LT/CPT. Would preserve OST mg opening but at about the 4 min mark assaulting MG positions becomes viable. Unlock would be specific to RE. In: COH2 Balance |
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