|
Wouldn’t giving rifleman smoke back fix pretty much every issue. They would no longer be as MP starved, less dependent on Bars(can use muni on made wipes instead) and allow more synergy with elites. Most of the USF gimmicks have been toned down so it shouldn’t be to big an issue |
Thread: Penals10 Jun 2022, 18:55 PM
Early game Penals will when at all ranges, you want to move in close to have the biggest advantage. Once the G43 start coming online Penals will start to lose their edge however at Vet2 you will have a RecACC advantage. You still want to bully before all PF get their G43. After all PF are upgraded to G43 you wont outright win any engagement if both are at Vet3.
At this point you want to be at max range and force them to come to you. The movement penalty will give you the edge but remember they have sight advantage over you so dont think you are going to pull an easy flank. Depending on game mode/build Guards or Airborne Guards with LMG will give you a massive advantage. |
|
At 40 min mark OKW made push with 2 Panthers, pushed with my 2 SU85 KV1 and T34. Got them both along with KT, Strumtiger and brumbar.
This is one of those games, I got the weak side so my SU85 were holding off 2 Panthers and 2 KT, ended up with almost 100k worth of damage. Allies put in work with Katy and my Howi forced bad choice described above. Mines win games. |
|
That OST ranking is wild, maybe he had a bad game because he played horribly. Not best map for AssG into PG along with late car, he seemed to have a build and did not want to deviate in the slightest. You guys beat them like a drum.
GG |
There is no issue with pioneers.
They are decent at the beginning, but fall flat on their face quickly. Spamming them is not viable, nor is even building a second one in the early game unless you're trying some odd double MG/double pio stall for PGrens.
In a normal build, you'll pay for it once LVs arrive until the mid game where you can finally use the increased repairs for your medium tank.
This overall sounds like a fair trade off to me, let them have their chance to shine.
I am actually seeing that strat quite often in 3v3. Double Pio/2 MG/PG into halftrack, can be quite powerful early on against CONS/RIFLES/IS. IF they get your fuel cutoff LV play becomes irrelevant. It is fun to play against if slightly frustrating due to PG powerspike but it is better than seeing the same thing every game. |
Brainfart here. Crit will always kill no matter distance, but in oder to kill, it you have to land a hit And G43 accuracy getting worst the closer the target is.
jaeger_light_recon_g43
Accuracy near 0.575
Accuracy mid 0.92
Accuracy far 1.15
My only issue with this is your not gonna use it like a flame car, your gonna be at range so MID/FAR. Even with acc nerf in car you should still be hitting quite often. Also doesn't the acc get better with Vet. |
|
If you want to use the Tiger 1 it is probably better to go OKW. You actually get a tech discount compared to the KT. With Ost you have to got BP3 which if you don't build T4 makes it kind of a waste of resources. As OST you lose a lot of your efficiency spending for extra tech and stalling for the tank. Its gonna allow the opponent to prepare since they will realize you aren't fielding tanks.
Have you tried maybe giving the P4J a try, its a bit more expensive but your choice to go T3 or T4, comes with more armor stock so you can use it like a baby tiger. |
In rifle company, replace the halftrack with the mortar halftrack. Fits the theme of supporting rifleman and not just another clown car gimmicks.
Unless jackson received armor/hp buffs as well, it's kinda weird, having a heavy tank price whilst only being AT. If it's not tankier, then it's extra speed matters little with the 70 range. Maybe jackson should be left stock, and M10 redesigned into a tank hunter with good accuracy, mediocre penetration and high mobility. Right now M10 (not in this mod, but stock COH2) is the definition of "Meh..."
Screw that, swap out the half track for Thompsons. Dude flare, fire up, thompsons along with green cover and mines. It is literally rifleman company. |
|
Came back and won this one, just rewatched it and still not sure how we won. Our K/D was atrocius I started bad but got back on track, went with reg guards and blobed up. USF ally literally had a K/D of 2/28 brit ally kept us together until I was finally able to get going with Howi and USF with priest. They just never seemed to care about VPs until to late. |
|
Played against what I assume was an arranged team from the way they played. Their opening to me was extremely impressive, they almost had full map control thru decaps/cutoffs around 2-3 min mark. Looking back over the game it appears their strat isn't to beat you back but force you into engagements while other units, mainly kubel decpas you to give them a fuel advantage for luchs rush.
I decide to help out on the right side of the map and chase down a sturm pio when I see a mechanized building going up. Point it out and we take it down before it finishes building which helped out a lot as the other 2 made their luchs and pushed us. I took down 1 luchs when user misclicked and got to close to PTRS and got satcheled. A min later other goes down to AT gun and we punish them for their crimes.
I go for Howi first instead of tank since most arranged teams seem to rely on double or triple raks for heavy stall. Ended up being the right call as they never got a tank out due to our pressure. Give it a quick look, like I said their early game strat was impressive to say the least. |