this is nuts.... the core design of the Jt was exactly this... 2shot the lategame TD.
Years ago when TD`s were actualy glascannons and not super TD with lightspeed and lasercannons... it worked quite well but after so much buffs and powercreep. There is no need for the JT.
If u save up only for this u already lost the game. Its so slow that u have to be in perfect position to get some value of it. And praise god if ur enemy is not brain afk and have 2 medium Tanks to flank it.( idk how u want to set up mines against a 60TD maybe if push the enemy Team off the map)
Tell me how stugs will ever fight properly against Jacksons.. (T3 TD with no Turret and medium Speed...against the TD meta) u dont even see the Jacksons the rip u apart...
Here is the funny thing, the most expensive TD in the game cant fight properly for its coast and the allied fanboys came up with "muh play combiend arms" BUT when some said something about the holy grail(Jacksons)and that is not the only at option ... "muh... combiend arms? i never heard of that pokemon"
If the design of the JT was actually to 2 shot TDs, it would have 20 more damage and about 300 less penetration. In reality, the Jagdtiger has the highest penetration in the game at 550. Combined with it's slow fire rate, this tells you it is designed to put holes in very big tanks.
The Jagdtiger fills a niche in the OKW lineup that is otherwise not great at killing high armour vehicles.
I agree that the unit is 'unnecessary' against the massed tank destroyers you're complaining about - so why make it better at performing this role as well?
Again, there is no more efficient unit you can build as OKW if you're up against KV1s, IS2, ISU, KV8, KV2 backed up with at guns. If you're not seeing very many of these, maybe don't bother building it and just take advantage of the other really good abilities in the commander.
Against USF or medium spam a Jagdpanzer is almost always a better option. Again, we're talking about 2v2 - there are almost always situations where you can get Stugs and Jagdpanzers into effective range against allied armour and they are CHEAPER and do MORE DPM because of their fire rate.