Axis have a lot arty options... Just pick the one your need for the right job.
Air : Frag bombs, Stuka close air support, The very «OP» Close air support doctrine...
Off map : Railway arty, Sector arty, Light arty
Units : LeFH arty 18, Mortar halftrack, Panzerwerfer 42, Artillery Field Officer, GrW 34 mortar team.
To sum-up : Ost arty options are really good.
Remembers the meaning of asymmetric balance.
Only in an alternate reality is OST arty "really good".
-Air/off-map don't come until late late LATE game, cost a lot of munitions OST is starved of, require a spotting unit, are slow and easily avoided. Did you get that? I said EASILY avoided. These do not win games or even remotely make up for the vast disparity in effectiveness vs allied indirect fire options as a whole. |
Seems fair that the Soviets have the best indirect fire options if you ask me. While I feel the factions are too different currently having one overall specialty is nice!
Soviets have larger squads and tend to overwhelm with blob numbers while axis have small squad size, are easily overrun and wipe easy, so giving the soviets BOTH larger squads and best indirect fire is ludicrous on its face. |
KT as a unit, is not worth its cost.
-Easily flanked
-Easily penned
-No longer a 'breakthrough' unit
-Too expensive as 'defensive unit'
-Tech cost enormous
-Performance-to-cost ratio upside down |
Regarding the LefH18: Scatter is too wide and when it does hit something, it doesn't hit hard enough. The priest, for instance, hits HARD and is ACCURATE. Priest is also mobile so its range (which is very generous) is mainly arbitrary.
And its mobility nullifies both counter-barrage and airstrike. |
Equating OST mortar half-track to 120mm must end now, because there is no comparison, 120mm is in league all its own:
120mm...
-hits harder
-hits farther
-is 1000% more durable
-more accurate
-has a snipe ability
-doesn't cost fuel (!)
Mortar half-track...
-NOT durable, dies to small arms fire FAST
-primarily useful for flame ability, which cost munitions on a munitions starved faction
-costs fuel on an already fuel starved, tech heavy, faction.
As you can see, there is no comparison: 120mm is superior in every single conceivable regard. |
Moved to Lobby
Why? This is a discussion on balance is it not?
Not being smart, just curious. |
120mm, Priests, Howitzer, B4, Katyushas... Germans just can't compete.
-120mm is still way (!) too effective and durable for coming so early and easily (and given soviet MG mechanics, far too easy to protect).
-Priest is like a mobile German leaf18 but hits harder and is more accurate!
-Howitzer and B4, well--you know.
-Katyushas... very very effective! I wish panzerwerfers were only just HALF as effective!
-ZiS... barrage wrecks infantry, houses--oh and vehicles too!
Germans indirect fire options are downright anemic in comparison.
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1. There are three bridges in the middle of the map. They are the only ways to get around. This map looks very similar to Lyon.
2. The map makes players camp. Instead of maneuver and skill, the entire map turns into an arty fest. Imagine Stukas and Katyushas bombing your guys all the time.
3. Bridges repair too fast. I can see why the bridges repair fast in order to prevent camping (i know this contradicts my second point), but the enemy just repairs it in less than five seconds.
4. Since the map becomes a static camp fest, all payers eventually stockpile a ton of resources, leading to heavy tank spam and call-ins.
I really think this map does not belong in competitive automatch.
This map is a BLAST to play for all the exact reasons you list. LOVE THIS MAP. |
Nobody will make the PIV just because it dies in one less shot to Jacksons. Ostheer teching is still bloody expensive.
Quoted for truth. |
What i can mostly read from this is that Axis now has to use more combined arms to deal with Tanks just like Allies had to since the beginning of time.
Axis don't use combined arms because everything is absurdly expensive and/or under-performing. |