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Yeah OH Panther is shite but OKW is borderline OP with vet and how early it arrives. The only redeeming feature of OH Panther is that you can either stick a scope on it, hull-down or stick a Command P4 behind it. Also smoke, without extra goodies from doctrines OKW one is better in every way. Esepcially if you can get Command Panther + other AT, Allied tanks just melted. |
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No thank you, emplacements have no place in COH, nobody used Royal Arty in vCOH 1v1 ever, I still have nightmare about Scheldt arty spam. I would prefer UKF do away with emplacements entirely, replacing emplacements with bunkers that can garrison MG and Mortar, for the 17-pounder, just gives RE ability to hull-down tank, 360 degree defense structures were bad design since OKW. |
because its fun think of new concepts that can work. In my opinion atleast.
I know that a large chunk of people would be against my HGK italian-german faction for the sole reason of being 1944-1945 germany + italian remnants. But I didn't really care.
Also, a man can only dream.
This faction is gud stuff.
Dunno why people complain either, design is 10x better than OKW. |
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Still good if you went Mech HQ first, Command Panther + Luchs + Puma is enough till late game, about specs ops commander, is Obers IR Stg-44 still worth it? |
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Playing without med HQ is doable but you will need top-notch preservation unit to pull off, Volks self-healing is especially important when you rush Luchs and a Puma later if needed, I found this combo is very effective against SU T1 and UKF. |
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Yeah 1v1 playing as UKF is not for the faint of heart. |
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Also Fortification Doctrine against UK is amazing, Brit got sux indirect fire so if you can find a spot for your Pak 43 + Schewer combo, that whole area is locked down, LefH hardcounters mortar pit and being way back in your territory means LM can only decrew it at most, you only have to fear concentrated barrage but using that commander means you just spam Volk with Mp-44 than goes Command Panther + Jpz IV it will melt his croc in no time. |
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This thing performance is way too polarized, on one hand with vet 1 it just serves as OKW's AT assassin, scout, point capper, on the other hand its rocket loves to miss at critical moments. Using this thing is really a gamble. |
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Also gives SP ability to switch Shreck/MP 44 please, 90 muni is way too much for such a fragile unit. Or give them double Shreck like PG at 150 muni and give them ability to switch to MP44. |
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OH + sniper is still best anti-UK combo, especially in Semois you just garrison all the building and the UK player just gg after 10mins. |