Do grenades not detonate mines now.
Just watch a replay where my nade landed exactly on top of a mine and no detonation or even damage.
???
Thread: December patchnotes + Bug report22 Dec 2017, 12:00 PM
Do grenades not detonate mines now. ??? In: Lobby |
Thread: December patchnotes + Bug report22 Dec 2017, 11:58 AM
DECEMBER 21st 2017 HOTFIX USF Cluster Mines * Munitions cost increased from 90 to 110 BUG FIXES - Fixed an issue where the mini / tactical map for the 1v1 version of Crossing in the Woods was not displaying properly - Various text strings have been updated (currently in English only with localized translations coming in a future patch) - Fixed an issue where the FRP reinforcement time penalty would not apply properly to all units - Fixed an issue where British Forward Assembly reinforcement penalty was significantly higher than other forward retreat points (+250% penalty, as opposed to +75% penalty) - Fixed an issue where certain AT-grenade attacks would fail to properly track vehicles - Fixed an issue where anti-air half-track's main gun would fail to properly track aircraft To prevent unintentional squad wipes, demo defuse duration has been changed from 2 secs to 20 secs (this is a temporary fix until a more suitable solution can be found) - Fixed an issue where cluster mines would apply additional criticals on affected vehicles (other than a speed/rotation penalties) - Fixed an issue where the selection pointer for cluster mines turned to green (friendly drop) as opposed to red when picking a target - Jaeger Command Squad Vet 1 text now properly indicates that it unlocks the flares ability - Fixed an issue with Volksgrenadiers where the bonus sight range would unlock at Veterancy 5 rather than Veterancy 4 - Relief Infantry ability duration reduced from 120 seconds to 60 seconds (as intended/advertised in DBP) - Fixed an issue where the map Lazur Factory remained in the automatch map pool - Fixed an issue where Lazerath Ambush's name was not displaying correctly - KV-8 commander and UI icon reverted - Fixed an issue where certain "Support Your Faction" faceplates had swapped images with the newly added "King of the Hill" faceplates - Various icon updates for units and abilities such as Fallschirmjaegers, USF's Mark Vehicle, and the Artillery Field Officer for the Wehrmacht In: Lobby |
Thread: December 21st hotfix22 Dec 2017, 11:58 AM
No hotfix for Połtawa map? I read somewhere that there is a cutoff bug on south side Seems like the player from the 2vs2 cup told him to make this way ... In: COH2 Balance |
Thread: December patchnotes + Bug report21 Dec 2017, 22:14 PM
Hotfix incoming in like 1 hour; thx for all the reports. In: Lobby |
Thread: The Company of Heroes 2 Veterancy Guide21 Dec 2017, 19:40 PM
After Christmas ![]() In: Guides |
Thread: where do I post possible hacking replay?21 Dec 2017, 17:18 PM
... https://www.coh2.org/topic/66636/december-patchnotes-bug-report I close this thread because problem solved. In: Strategy Desk |
Thread: Bug: KotH-Faceplates instead of SyF-Faceplates for Allies21 Dec 2017, 14:16 PM
Yes we know about this. Because you reported it in the other thread ![]() In: COH2 Bugs |
Thread: where do I post possible hacking replay?21 Dec 2017, 14:10 PM
questions in the title.. thx Write me a Pm and explain me what happend. Also screenshots etc. And if you have a replay: upload it on this forum with title: For Sturmpanther In: Strategy Desk |
Thread: December patchnotes + Bug report21 Dec 2017, 14:06 PM
A few veterancy issues, probably not all: thx In: Lobby |
Thread: December patchnotes + Bug report21 Dec 2017, 14:05 PM
A couple of other visual bugs: thx On (4) Semoskiy Winter the fence on the opposite side of the graveyard across from the church in the middle is passable with infantry units. Thx for the report LUL Here to report a bug, was playing against USF but i couldn't target the jackson had to use attack ground to destroy it (this happen just before the jackson was uncrewed for repairs). Had multiply vehicles selected. you have a replay of that? and for my understanding: jackson was normal, you tried to attack him and in this time the crew went out to repair the jackson right? Then you had to use attackground etc on it. Is this the case? if so, that is normal and was already in the past in automatch. If not this case, explain again pls In: Lobby |
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