Well, one could probably argue that it takes a kind of skillset to control a blob of infantry, and there's probably some art to moving the blob around without getting it wiped by a katyusha or stuka, but... The blobs completely undermine most of the strategic merit of Company of Heroes' Essence Engine.
Suppression was (is) an extremely innovative and interesting game mechanic, just like the concept of cover. CoH2 has kinda proven to have flipped the bird towards suppression units like MGs, and the current cover-humping mechanics makes open, empty fields more preferable than positioning units into cover.
Without either of those being the mainstays of the game, god knows wtf balancing the game is going to look at. It's been about as random as it can get, and most changes are based around the meta, not the mechanics of the game.
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