2: Not really.
3: Sorta. There's not a whole lot of variation in capture strategies in most maps.
4: I dunno. I do think players should be able to use allies' FRPs in some way though. (Which might resolve your issue in #2)
5: Maybe. It can be made to work, but the thing is, the more VPs, the quicker the drain. Extending the VP drain to possible 4 or 5 a tick shortens the game a great deal, especially on large maps designed to accommodate five VP points. Being pushed off the field once can be an insurmountable loss of time. It further amplifies your concerns with issue #4 as well, incidentally as a result.
I've been wishing that Relic would at least implement a real strat point and varied fuel/munitions points. The three options we have currently, not counting VPs, really cripples map design from the get go.
I mean, to enjoy the CoH1 maps as they were meant to be played I have to first make a tuning pack, and then rip and modify the maps themselves in worldbuilder. Then I sit and badger my friends to play me in custom matches.
