Their mistake was going for 6-8 mortar pits and 3+ bofors.
One of each can easily take care of one VP and fuel on Port of Hamburg, allowing for the team to contest the Axis VP and fuel, or at least hold the 2nd VP. An Allied Start on the right side of that map and 2 VPs and one fuel point are locked down without serious bleed or team effort on the Axis part.
But remember, this isn't about Bofors and such being uncounterable or anything of that notion. It is that the design isn't conducive to CoH2's gameplay, or at the very least, its current map design.
Given the example of Port of Hamburg, (which is a pretty small map to begin with given the number of players), when you have Bofors locking down a chunk of that you end up with a very cramped battlefield.
Six to eight players slugging it out over one VP or fuel point gets old quick, and the Bofors does the opposite of break from that kind of monotony.
There's a lot of dynamic gameplay available at CoH's core, but there's just so many things in place, emplacements among them, that unravel that quite profoundly.
Livestreams
|
|
|
60 | ||
|
|
|
59 | ||
|
|
|
53 | ||
|
|
|
17 | ||
|
|
|
14 | ||
|
|
|
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.797136.854+3
- 2.46468.872-1
- 3.871298.745+2
- 4.14465.689-1
- 5.401212.654+3
- 6.21156.790-2
- 7.301128.702+3
- 8.501325.607+4
- 9.408297.579+2
- 10.327119.733-2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
15
Download
2715
Board Info
1172 users are online:
1 member and 1171 guests
rednirusdigitalmedia
rednirusdigitalmedia
0 post in the last 24h
1 post in the last week
17 posts in the last month
1 post in the last week
17 posts in the last month
Registered members: 62291
Welcome our newest member, prestigefalconcitty
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, prestigefalconcitty
Most online: 4501 users on 26 Oct 2025, 01:00 AM



[WS]ZombiFrancis