Profile of Basilone
General Information
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality:
United States
Game Name: BasiloneReborn
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality:
United StatesGame Name: BasiloneReborn
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Post History of Basilone
Thread: coh2.org NFL fantasy league12 Aug 2014, 21:51 PM
We could take it to a vote once we have 10 people, but the venue will likely be ESPN or NFL.com In: Scrap Yard |
Thread: coh2.org NFL fantasy league12 Aug 2014, 04:11 AM
Everyone playing shows up for draft night and you pick offensive players and a defense. You can start so many different players each week, the rest are benched. You earn points based on what players on your roster you had in your starting lineup and how well they performed in the game. Its basically a contest of drafting the best players, trading players, dropping players and acquiring the free agents, and switching up your starting lineup each week as people get injured, have off weeks, or for whatever reason are not expected to perform very well that week. For example even though Calvin Johnson is a future hall-of-famer receiver I would probably bench him if the 3rd string quarterback was starting for the Lions. In: Scrap Yard |
Thread: coh2.org NFL fantasy league11 Aug 2014, 21:27 PM
10 person league In: Scrap Yard |
Thread: coh2.org NFL fantasy league11 Aug 2014, 18:04 PM
ricketycricket is interested too, that puts us at 7. In: Scrap Yard |
Thread: coh2.org NFL fantasy league10 Aug 2014, 18:26 PM
Who is interested? I was thinking of possibly doing a prize pool with a $10-15 buy-in if enough people are willing. And no posting just to say how *insert sport* is better than American football. In: Scrap Yard |
Thread: Petition: Remove Projectile Terrain Collision1 Aug 2014, 15:29 PM
You know that being on the low ground means your shots are more likely to not hit your opponent. Therefore it becomes a part of your tactics: controlling the high ground means you are better protected, while attacking from low ground will be much harder. The advantages of high ground A) slightly more exposed surface area on the lower target, since altitude gives you a chance to hit the top of the target B) explosives are more effective since there is more exposed ground around the target to hit C) whoever is on low ground may have to look in to the sun* D) gravity has a higher effect on upward moving projectiles compared to those being fired downward* *not a factor in coh A ![]() B ![]() And using the gun depression argument isn't valid since a tank on a hill would have an equally hard time (if anything a harder time) depressing downward versus shooting up. Like I said a high ground accuracy advantage would be ok, but a tank shooting in to a hill right in front of it over and over again is not kosher from a gameplay perspective, and not the slightest bit realistic either. In: COH2 Gameplay |
Thread: Petition: Remove Projectile Terrain Collision1 Aug 2014, 01:47 AM
Part of the game. You don't complain that your tank can't shoot through hedges, so why do you complain that it can't shoot around terrain elevation? Because hedges obscures line of sight, and that makes perfect sense. This is a matter of projectiles being poorly animated/programmed to collide with the ground every time it tries to shoot at something elevated. If the tank with high ground advantage was slightly more accurate, fine with me. In no realistic scenario would someone nail the ground in front of the target every time because they can't compute a difference in height. In: COH2 Gameplay |
Thread: Petition: Remove Projectile Terrain Collision31 Jul 2014, 17:39 PM
What I'm talking about is when a tank for example misses its target over, and over, and over, and over again because there is a height difference and it shoots in to the ground. The left hill on Semoisky is one of the worst places for this. Colliding with objects is fine (like hitting a stone wall) because it rewards placing tanks hull down behind objects. But watching a tank in the open go full retard because it doesn't know how to adjust the elevation of the gun is game breaking. In: COH2 Gameplay |
Thread: Relic's PQ, noun and other guy, twitch stream.30 Jul 2014, 02:53 AM
I'd rather have them working on optimizing the game, so the community can play it decently at +60fps on 2000$ Gaming PCs. Or they could just work on both at the same time, ever think of that? Surely the people working on something like obs mode are different from the programmers that optimize the game, thats like saying I wish the pilots would hurry up and load the luggage so we can start our flight sooner when in reality that isn't part of their job. In: Lobby |
Thread: It's time Relic to finish the job with coh!29 Jul 2014, 14:57 PM
Let me give you a clue: don't count on community support. There are guys who will scream blue murder bcs they have to pay $2.50 for a Commander. Theres a big difference between not supporting the game and not supporting a shitty business model. If the community support of CoH was bad the competitive community would have died before SNF was even a thing. In: COH Central |
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Latest replays uploaded by Basilone
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VS
Serious Kappa
McNaber: AssEater Extraordinaire
Siddolio
BackseatGamer
Budwise
Nosliw
BasiloneReborn
I need about tree fiddy
COH2 pros vs Reborn snuff filmby: Basilone map: Lazenrath Ambush13-2,948
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