As for the secure mode ability, I'd go for either improving cap/decap rate as suggested before, or just allow the hull/coax MGs to fire while it's active. Right now it feels highly situational and apart from maybe blocking a last-minute VP capture attempt I haven't seen anyone make good use of it in a while.
Do you know how much DPS the gun contributes in the mid-late game to the overall DPS (meaning, against a squad of RA 0.6-0.7). I usually feel I want the gun back when infantry is close, especially since your tank needs to move when the infantry pushes in, so capping can often not be finished.
a price adjustment would of course also work. and while performance differences between units shared between factions would always require a bit of suspension of disbelief (did they forget to send the manuals with the tank?), i've always wondered why the price for the USF and Soviet M4C has to remain the same. a bit of flexibility here would probably make it easier to fit it into each faction's roster without becoming either too good or barely usable in one or the other.
I personally would not like it since these performance differences should be communicated to the player somehow. If I get units with the same name, I expect them to work the same. Especially if the unit is supposed to be an import from the other faction.
However Allies often shipped second grade material (or 'first versions' that had issues) to the Soviets with often a lack of spare parts iirc. So some performance difference would actually reflect that point.