The LeIG is amazing at field control and defense but ironically kind of crap at actually supporting an assault.
The problem is increasing its AOE is going to make assaulting the gun piece a lot riskier.
Smoke would help a lot in regard to giving the okw an option in attacking, but it should only be given assuming its autofire range got nerfed without an AOE buff.
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Thread: Let's Talk: ISG Performance19 Jul 2016, 10:50 AM
In: COH2 Balance |
Thread: Let's Talk: ISG Performance19 Jul 2016, 10:01 AM
The ISG is going to look bad if you're comparing it with the mortar emplacement and the USF GOD mortar. How about nerfing those super mortar before trying to buff the axis artillery? don't escalate the game into arty fest. The ISG used to be god when they suppress on hit. It's been an okay unit unit since the last changes.
http://stat.coh2.hu/weapon.php?filename=le_ig_18_howitzer_75mm_mp http://stat.coh2.hu/weapon.php?filename=grw34_81mm_mortar_mp the Leig have a total reload time of 8.8 seconds the wehr mortar have a total reload time of 8.3 seconds. it's a difference of .5 seconds. The Leig only look slow compared to the USF turbo mortar. There's also the matter of Firing arc as well. The Leig have a much faster time to target due to its low firing arc. It's one of the reason why the suppression ability was so powerful. In: COH2 Balance |
Thread: USF didn't need a mortar.19 Jul 2016, 09:33 AM
even the one in the offical balance mod had better than normal veterancy. somehow the USF mortar we ended up with turns out to be even more powerful. In: COH2 Balance |
Thread: Mortar pit veterancy18 Jul 2016, 00:02 AM
perfect for brewing and enjoying a cup of tea. In: COH2 Balance |
Thread: on the ptrs17 Jul 2016, 23:06 PM
Just a little note, the PTRS is not only used by Guards but by Cons from the Tank Hunter tactics commander as well, but buffing it would mean you would also need to buff the German and British equivalents to the same levels so it's fair to everybody SINCE they're basically the same thing, all are mostly firing a .55 cal round. In: COH2 Balance |
Thread: t34/85 is a bit too cheap17 Jul 2016, 23:02 PM
med tank mg were pretty awful beside the ones on the panzer4, and now the t34 variants. the two current mgs on the t34 are almost as good as the three on the panzer4. that's a significant buff. the .50cal upgrade on the sherman is severely overpriced, and those coaxial and hull mg on the western allies tank are significantly weaker than the soviet and panzer 4 coaxial. In: COH2 Balance |
Thread: t34/85 is a bit too cheap17 Jul 2016, 22:32 PM
except this mean that the t34/85 can kill infantry reliably with both its main gun and excellent machine gun. It is extremely relevant. In: COH2 Balance |
Thread: on the ptrs17 Jul 2016, 22:19 PM
infantry squad small arms still have penetration below 1.5. and the default mg on the axis tank have 1 penetration. it's the pintle mounted mg that have hmg penetration. In: COH2 Balance |
Thread: on the ptrs17 Jul 2016, 22:11 PM
now you're just arguing semantics. It's a separate weapon entity located in a different game file. and originally you were arguing they are the same entity.
In: COH2 Balance |
Thread: on the ptrs17 Jul 2016, 21:37 PM
Why are we making Guards better? Shock troops already see minimal play, we don't need to make Guards the 100% better call in. shock troops with their smoke is still one of the best anti-mg infantry unit in the game. their 1.5 armor also make the one of the toughest infantry squad in the game. It's got a six men squad with one of the highest defensive modifier in the game.
I will agree that the conscript PTRS got overnerfed with the separate weapon change and the damage change to the weapon. At least the conscript PTRS can be changed without changing the Guard PTRS, since the two weapons are separate game file. In: COH2 Balance |
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