Mark target is indirect counter to Heavy TD. Heavy TDs should counter ISU.
ISU is cancer. But I'd be content if every long range heavy got 5 range nerf, including Elephant and Jagtiger. They are extremely boring both to play with and against.
Shocks are too good. Lategame PPSh con upgrade is a buff, 'Tank Hunter' is a buff (gets 2 abilities merged + 1 bonus thematic ability), 'Advanced Warfare Tactics' is a buff (imo).
Airborne package - just pure consistency. 60 munies gives 3 PPSh to cons and thus should give 3 to penals. Also I think having 1 CP shocks is kind of ridiculous. I know, penals are not cheap, but still.
I'm not insisting on any of those changes. Just few ideas that I think are worth sharing.
-
#Steam AliasWL%Streak
- 1.453155.745+5
- 2.734256.741-2
- 3.5416.771+1
- 4.44065.871+4
- 5.316120.725+1
- 6.331173.657+4
- 7.16051.758+12
- 8.313175.641+2
- 9.478.855+18
- 10.675104.866-1