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Thread: Beating m4c sherman spam of doom6 Mar 2017, 02:23 AM
After having been beaten by Alexandru using this strat, I started using it myself. Needless to say, I haven't lost a game vs OKW as SU since, even against Paula (who I assume is FAT HARRY POTTER LELIC 007). Too bad the WBP completely missed this broken commander ... In: Replays |
Thread: Looking for Mentor in practice of German language4 Mar 2017, 17:49 PM
Im also a German second language learner but have completed B2. I would say I am very proficient grammatically, just don't have an extremely strong vocabulary. I could definitely help you though learn grammar and could practice conversing with you. In: Scrap Yard |
Thread: Am i really that bad?24 Jan 2017, 16:44 PM
Instead of B key for Barrage or A for attack move, the key is based off the position in the UI (there are 12 possible locations for the button, 3 rows of 4) so the key is intuitive on its location rather than the name of the ability: QWER ASDF ZXCV These keys I believe for the abilities. So stop is W instead of S, and attack move is E instead of A I believe. In: Replay Reviews |
Thread: Winter Balance Preview Replays24 Jan 2017, 16:20 PM
If the problem is a timing issue, why not make the AEC like an M8 and increase the upgrade cost for it so that it is delayed? Or would that just make Cromwell the better option always? Sounds like faction design flaw... putting a light tank so early in the tech tree for a defensive faction. Sigh. In: Lobby |
Thread: Winter Balance Preview Replays24 Jan 2017, 16:02 PM
You're assuming things from what I said. In CoH1 M8 was by no means a hard counter to the Puma. It would take like 6-7 shots to kill the Puma, but given enough time in a fight, the M8 would win 100% of the time 1v1, unless the Puma was upgraded. Furthermore, the M8 was a good infantry deterent, but did not have the support and chasing capability of the Puma either. The M8 was a good all around support unit, that deterred certain Wehrmacht playstyles. Was the M8 built every game? Heck no. Would the AEC be built every game? It's hard to say. If it's damage is lowered as I stated, it wouldn't be a "hard counter" to the Luchs as much as it would be a unit to support AT guns, Piats, and deter overly aggressive Luchs play. If the AEC would kill the Luchs in 4 shots, it wouldn't be an absurd must rush hard counter. Then you have to ask yourself is the 75 fuel investment for the AEC worth it or should you wait for cromwell? You have to ask how the performance fits your playstyle, and the situation, and balance it. Making the AEC a very strong AT option makes it a no-brainer against mechanized. Making it a microable support vehicle with deterrant capabilities makes it a safe option to help defend against mechanized play, but by no means an obvious choice when you can easily use Piats and AT guns to hold off to the much stronger cromwell. In: Lobby |
Thread: Winter Balance Preview Replays24 Jan 2017, 15:44 PM
If you make the AEC AT only then I think it's too niche, and removes strategic diversity and micro from the game. You'd simply build it if you saw mechanized headquarters from OKW, otherwise you'd skip it for cromwell. Boring. Inb4 AEC vs Puma every game, or no AEC vs medic truck. In: Lobby |
Thread: Am i really that bad?24 Jan 2017, 15:21 PM
Ok thanks for the advice, i'll look for their replays. Just FYI - you don't need fancy camera scripts to be a good player. There are plenty of very high level players who don't use any scripts, or even the tactical map (DevM, Aimstrong). If using the scripts is actually useful and feels natural and comfortable I'd suggest it. But don't force yourself to do it just because someone else does. In: Replay Reviews |
Thread: Am i really that bad?24 Jan 2017, 15:14 PM
You can look around the map just by moving the mouse to the edge of the screen, or by left clicking on the mini-map in the bottom left of the screen to move the camera to that point in the map. In: Replay Reviews |
Thread: Winter Balance Preview Replays24 Jan 2017, 14:17 PM
What about decreasing main gun damage and increasing coaxle MG damage? My logic: I'm thinking about vanilla CoH1 and why they did such a good job designing and balancing light vehicles (please don't call me out for a fanboy, I just compare the games to think how to improve CoH2). Anyway, in CoH1, Wehrmacht's light vehicle was the Puma, and was either very good at AI (while no AT), or moderate good AT (with poor AI capability). The Americans on the other hand had the M8, which with its 50cal had decent anti-infantry (but less effective than a puma), and decent anti-light vehicle (but less than an upgraded puma). CoH2 axis design seems similar. Look at the Luchs and Puma. The Luchs excels at AI, and has no AT. The Puma excels at AT, but has poor AI. Wouldn't it therefore be logical that the AEC fit a role similar to the M8, where it can defeat the Luchs 1 on 1, but lose to the Puma, while boasting greater anti-infantry capability than the Puma so that the vehicle serves greater utility in all situations, while simultaneously not being a huge shock unit that dominate all axis light vehicles outright? Just my thoughts. In: Lobby |
Thread: [WBP] AEC performance24 Jan 2017, 13:28 PM
Agreed. UC seems tricky to fix though. If it's too strong it could maybe end the game before 222 comes out. If it's too weak it just dies when 222 comes out. Not sure what to do. In: Replays |
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