First: Which time frame are you talking about? OKW has a Panther for heavies and a JP4 for medium AT. Late game AT is not the issue. The only issue is that with the current LV meta OKW is forced to get a Puma, since Raketenwerfer is very mediocre and you always need two to be really threatening. This and the lackluster infrared-light is also why few people play the med-HQ. One Raketen will only allow to delay the enemy but not destroy the LV if the LV is played properly. I think the Raketenwerfer suffers most from rng wipes due to bad spacing (also on retreat, which is its most important gadget - take a shot or two and retreat to stay alive), but that discussion is in another thread. Puma is like a AEC - meant to counter LV and maybe take a peeking shot at a medium. After that, the most valuable asset becomes the stun shot.
Why should OKW be better in everything than the Allies? As SOV, you might have decent AT but bad team weapons (especially a lacking MG against an infantry-aggressive faction like OKW) and no fortifications. USF has okay-ish team weapons, bad fortifications compared to OKW and good AT. UKF is slightly OP, but is very immobile due to the lack of high DPS AT.
Only OKW has the ability to set up a complete forward base (reinforcing, healing, even auto-repairs and defense). The only faction that can do that is UKF, but only with the right commander choice and at way higher cost.
Don't want your trucks destroyed? Place them in the base sector like absolutely every other faction. OKW has the option of a forward base (and can also spawn units there), not the obligation.
I am talking about their options.
I never said OKW should be better in everything than the Allies!!!
Even then, OKW is not OP! Just putting words where they do not belong or never were does not help anybody. They are simply different in their own way but suffer the ability to counter their fuel issues. When I mean by that, it is
either counter their Fuel or AT problem. NOT BOTH. Look to what I said on the last sentence. Does that still mean I want OKW to be OP. The answer is simply, NO!
If they have issues in gaining fuel, at least have the potency enough to counter properly the enemy who have tanks. Right, that makes sense does it not?
It does not make sense to have a fuel deficit on a top the inability to counter enemy vehicles at the same time properly right?
Either have a problem in Fuel or AT. Not both. That is unbalanced right since Fuel and AT is what keeps the balance in check, right?
Well as I said. OKW stands only a chance in surviving against Tanks is with Tanks mainly. Rak we all know is unreliable since it gets countered easily. It needs to be proificient and potent enough like all other AT guns.
Why suffer both in AT and Fuel! One only is justified because having problems in both does not make sense, does it not?
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Allied factions have some good team weapons.
What sucks is simply and I will say this in order>
SU suffers MG only, Maxim as we all know. AT gun and mortar is great since they are potent enough. They have also the best survivability. So capturing an enemy team weapon counters their problem. Although it would be nicer just to acquire yourself the team weapon from base.
USF has great support weapons. AT gun and Pack Howizter I believe is the best or top in game because of the impact it has in game. MG is very good also but its arc is limited in comparison but has great suppression and damage. The fact that you cant use them all at the same time, that is the only key issue!
UKF has great survivable strong support weapons although AT support weapon is not as good as USF. The emplacements downside is just its manpower cost but its performance is great. Perfect for holding/maintaing ground. Dont have mobile mortar but have a decent MG.
All of their AT guns except USF (the ability to get penetration counters their problem) have less penetration but are overall proficient. Raketenwerfer simply is not!
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I am not saying Tanks should be more accessible. I am saying. Accessibility to better, proificient AT equipment is what they need. Can have penetration like USF AT gun or like what allies have since it has been stated, it is worse. Remove camo, have same range as any other. It must be a proper AT support gun. Revamp.
How are you guys not see this right.(Those who suddenly change the story or jump into different conclusions!)
I stated clearly, "Better AT support units". Where did I even mention, get tanks earlier?
Never said, never had. Although I suggested before the possibility to get JagdpanzerIV if and even after last PanzerHQ is destroyed because of their current incompetent AT choices! Only dedicated AT unit choices! Even
thedarkarmadillo (You do not I mind if I reference you right?
https://www.coh2.org/topic/91739/to-justify-okw-no-caches-no-bases-refund/post/750863) mentioned this idea because of the very same reason. I (We) not trying to make anything OP. Rather we seek to balance out the problems which OKW especially other factions suffers.
Lack of proper AT, that needs to be fixed! That is all to it.