its 100% up to relic and with Andy moving on, that leaves a whooping total of ZERO people assigned to CoH2 with technical knowledge on relic site.
Hell yeah, no more patches

Thread: Sander's personal balance changes10 Jul 2020, 11:37 AM
its 100% up to relic and with Andy moving on, that leaves a whooping total of ZERO people assigned to CoH2 with technical knowledge on relic site. Hell yeah, no more patches ![]() In: COH2 Balance |
Thread: Grens changes9 Jul 2020, 23:10 PM
and Ost, other than building MG42's (which could be satchled) had no answer for it, except maybe a sniper supplanting a gren squad engaged with a penal. (And penals could still rush grens under cover and force them off) In what universe is the answer to penals an Ostheer sniper? I have no words for how absolutely insane this comment is. In: COH2 Balance |
Thread: Sander's personal balance changes8 Jul 2020, 19:31 PM
There is nothing perfect about removing a unique and clutch ability to make room. Counterintuitive to the game's core concept too. Isn’t that what you want to do to the 222’s infantry detection ability? In: COH2 Balance |
Thread: Panzerfüssilier grenade still no warning8 Jul 2020, 12:39 PM
Grenadier rifle grenade animation is also bugged, the model does a double clutch within 0.1seconds and the grenade appears out of thin air. This happens like once or twice per game. In: COH2 Bugs |
Thread: Encirclement doctrine reimagining7 Jul 2020, 21:05 PM
Terrible In: COH2 Gameplay |
Thread: Sander's personal balance changes6 Jul 2020, 22:55 PM
In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 16:12 PM
Also forgot to mention, hands off the 222, infantry detection is an amazing ability and has big importance in the sniper start meta vs ukf as you need it to detect if a countersnipe is coming. Replacing with a speedboost makes the 222 and Ost weaker and more vulnerable while also taking away a lot of strategic depth from the game. Absolutely awful change. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 15:28 PM
snipe Damnit I missed it, okay I guess it's fine like that though I'd still like to see OKW require a T1 -> T2 -> T3 tech route, I think it would be a nice parallel to Ostheer as they're the 2 axis factions and would allow OKW to be better tuned. I'd also like to hear which of Miragefla's changes would improve 1v1s and what I didn't address, because as I've said I don't play 1v1 and I haven't watched as many replays/casts/streams lately. Ostheer Infanterie Kompanie -Fuel cost removed -Experience gain adjusted to remain the same Battlephase 1 -Fuel price from 40 to 50 There's also some other really nice changes that fix problematic 1v1 units. M2HB 50cal -Setup time from 1.375 to 2.375 Infantry Section - 25% capture bonus removed -Requires a Platoon Command Post to build Sandbags Valentine -Now requires 5 command points to be unlocked from the Headquarters; no longer a call-in -Build time of 1 minute from the HQ Rifleman Field Defenses -Now requires 1 CP Also some sandbag delays which would be hopefully combined with the build time nerfs you proposed. I think most people would be happy if mainlines lost sandbags altogether. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 14:44 PM
Battlegroup HQ This along with the price reduction on the P4 allows builds that go straight to a P4 to get it 45 fuel earlier. If you go for Ostwind you can get it 55-65 fuel earlier. Why is timing of vehicles being ignored? Noone in their right mind thinks current OKW Ostwind arrives 55-65 fuel too late to be balanced. In my opinion of you made the BGHQ like this, you should make the medics 5 fuel and require the Mechanized HQ to be built before the Schwerer is up. Recrewing team weapons This is beyond unfair and shouldn't even be considered. Teller Mines A change for the sake of change that fixes absolutely nothing. If your vehicle dies to a teller it's because you didn't have a sweeper nearby and deserve to lose the light vehicle. Tiger I I wonder who it was that disputed Tightrope's video on the AoE adjustments and claimed his own personal opinion was the valid one. Rest of the changes look ok, though soviets receiving mostly nerfs and a bad adjustment to penals that accomplishes nothing is very questionable, the faction could use some help. Also no fix on T1 skip builds for Ostheer or changes to Pgrens. I don't think making changes just to satisfy the 3v3 crowd is a good direction, there are very oppressive strats in 1v1 like Ost T1 skip that are not being addressed at all. Hopefully mirage's changes are not to be ignored next patch, he has some really good changes that will improve things considerably in 1v1. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 09:58 AM
Some of them are good (CP4, okw BGHQ), but some are absolutely criminal (222 gets neutered, can’t protect from countersnipe anymore which tilts sniper wars vs ukf in their favour, ost recrewing with 2 models (?????), 3 G43 Grens is too good, OKW schwerer stays same but gets doctrinal Ostwind 30 fuel earlier so locking both cutoff and fuel is even safer, flak HT and command Panther overbuffed.) Incredibly mind blowing Ost and OKW buffs. This needs to be scaled back a lot. In: COH2 Balance |
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