The pit range idea is still tied to a static building. So long as it is static there is no way you can properly balance it as a substitute for a mob8le mortar
Either the range is big enough to hit where you need it to in 4v4 and it can fire anywhere on the map in 1v1, or it works sensibly in smaller maps and is still totally unfixed on maps like steppes
The mortar pit is not a suitable substitute and, unless they give it the option to decamp and reposition, never will be.
A refunding scuttle is also a poor approach, given the game's emphasis on unit preservation and veterancy. Mottar pits already get trounced late game by any other vetted or longer range indirect, just letting them recoup some mp when anyting aims at then is hardly going to help the fact they become obsolete late game.
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#Steam AliasWL%Streak
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