You can easily solve this problem by not being a fucking camper against USF and actually engaging in combat to generate attrition instead of sitting there behind elephant, doing absolutely nothing despite being maxed pop already.
I am surprised to see a patch incoming. And I am super happy about it.
A lot of good points touched (super heavys, IR Haftrack, Brits....)
I is a bit sad to ses UKF lose more character. They were the guys with funny healing and had to stay in cover. This is a small part of what made them unique.
If there would be one of these, ok. But the center of the map is packed with these circly thingies. Is this an hommage to crop circles or something?
for me Alliance of Defiance is in the outskirts of an old cult, called "Church of Circumflex (COC)"
And the LOVED round. No matter what.
That is all.
Religion always helps.
And two weeks later: I sometimes have lag with VPN, I sometimes have lag without VPN, very often everything is fine.......
I cannot see correlation between lag an VPN at this point in time.
I think it might be ok in 1v1, not sure.
But I loooove to have it on my side in 2v2 or 3v3 on small maps. It is a huge advantage. Far too huge in my view.
Especially if you can put it behind a wall or other shot blocker.
If it was doctrinal, ok. If it was a timed ability, ok.
the way it is now is just too good to have it at that price.
Hold the line is the most OP ability in the game and the only reason it hasn't been nerfed is because noone knows how it works and its very situational.
It works like this:
You press the ability and all your frontline sectors (THAT A RE CONNECTED) light up, after about 20-30 seconds or so if an enemy steps foot in that sector they meet lazer rockets and MG's but only after that time so if you are expecting a push you have to... "Hold the line" It can be contested where you are both in it and it can be getting taken by the enemy but if it gets taken or you cap a new territory, it breaks the ability.