Balance team does these "normalisation" changes all the time so why not when it's regarding OP USF stuff? Stuart got aim time reduced for no reason too. So why not this, it makes no sense.
Makes perfect sense. Increased range on abilities... it's not even unique, we've got it on the Pfussies.
Also, tell me again how this 3.75 range increase you literally learned about today is OP, huh? How many games do you think you lost or won because of this broken stat thats been in the game for fucking forever, huh? And you wanted to talk about ignorance? Why don't you take a break on this one.
Balance team does these "normalisation" changes all the time so why not when it's regarding OP USF stuff? Stuart got aim time reduced for no reason too. So why not this, it makes no sense. Why should double bar vet 3 riflemen have more snare range than 4-man grenadiers?
It's also not my fault the ability is apparently bugged in cheat-mod because I never had this issue when testing any other ability before.
I don't know either why you come back to this forum considering you have a total of like 15 games in COH2 automatch. Why do you even discuss balance?
My computer's shit, yeah. I watch the game lot more than I play it and it barely even does that. Still seems like I still have a better idea of what this game's actually like than you do.
And you, who won't even give me a fucking apology, not even the courtesy to respond to me directly after you got caught being such an ass over something you knew nothing about. Who can't even run a basic test of a vet ability. Who are you to say anything, really?