That is the point of airdropping them? So that they can die by crushing to world objects because there are no beacons? So that they can be annihilated during the drop?
Falls have much less scatter on paradropping; you're far less likely to have any die on the drop. This is so much as to say that they don't need a beacon.
If USF paras are designed correctly as and airdropped units Fallj should follow that desing and get more entities.
Absolutely. They should be a 5-man 0.83ish RA camo squad with kar98s, upgrade into assgren MP-40s or dual FG-42s. Even keep the faust. They can't be this bullshit 4x unicorn gun monstrosity in any case, though.
OFF TOPIC: Paras themselves probably could use a looking at with much that unit depends on extremely powerful mandatory upgrades; reworked Falls could be a good way to show how important utility can be instead.
If ST are correctly designed then fallJ should follow the same example and and be an infiltration unit.
Would only work if they get MP-40s like ST do rather than FG-42. Otherwise you have the issue you have now. It's worth noting falls drop and camo pretty fast; the only thing that makes them not a 'proper' infiltration unit at the moment is the plane flying over and the fact they can't magic spawn out of a building behind some poor dude's team weapons.
Now the take the worse of two worlds and OKW are left with no infiltration unit.
Why does OKW need one? USF doesn't have one either, and they're all pretty gamey to begin with. Soviet Guards Airborne by all rights SHOULD have been airdropped too, but relic shot that down.