https://community.companyofheroes.com/discussion/244194/fall-balance-preview-changelog
(About 1/3rd of the way down)
StuG-E
The StuG-E is losing its TWP ability. To push the unit towards its general anti-infantry role, it is gaining a pintle machine gun to help defend itself against infantry trying to close the distance.
• Veterancy 1 ability from TWP to free pintle machine gun (same MG as the StuG-G).
Why wasn’t this impliented?
My suggestion:
The StuG E seems pretty weak to me right now. I think adding a 30munition Pintle MG like on the StuG G would be a nice buff to it’s consistently, without making it OP. What do toy guys think?
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