
Profile of scratchedpaintjob
General Information
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:

Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Signature
“Ha! They're scratching your paint job, Helmut!”
Post History of scratchedpaintjob
Thread: Using the OKW Puma18 Jun 2016, 18:14 PM
its a glasscanon with big range. if you use it that way, it is quite good and sclaes really well with veterancy aswell In: Lobby |
Thread: what is strong about elite armored?18 Jun 2016, 18:08 PM
alright, thnx for the insight! In: OKW Strategies |
Thread: what is strong about elite armored?17 Jun 2016, 18:51 PM
hi, i see a lot of players picking elite armored in 2v2 AT. most of them performed subpar, and those who didnt, didnt do good because of their doctrine. imo all abilities but the sturmtiger are really bad, and the ST often comes too late. now, why do so many people pick this doctrine? In: OKW Strategies |
Thread: Pseudo rng17 Jun 2016, 18:18 PM
well, my mix between system 1 and 2 would mean that that you couldnt ccash in all the bias. one might even add a maximum of stacks that can be brought over from another target therefore using a meatshield would be as good as now essentially In: COH2 Gameplay |
Thread: Pseudo rng17 Jun 2016, 17:19 PM
system 1 is indeed so sc2-like i dont think that system 2 decreases the importance of meatshields. the paks overall damage output to the p4 will still be lower than if they shot at the p4 from the beginning. system 3 is easy to exploit, i wouldnt do that. now what i would propose is a mix between system 1 and 2, so if you change target, or wait, or the range changes, you lose a percentage of the "stacks" (100% would be system 1, 0% would be system 2)
its more a discussion for coh3 than for coh2 ![]() i gave an example already. and i assume you have not understood it because you post something like Lets take Pak 40 for example, should it hit and pen all vehicles after 3 hits? How will it work differently vs mediums and heavies? of course it shouldnt hit and pen everything after 3 hits and of course it will be different based on the armor. accuracy, penetration, everything still matters!! In: COH2 Gameplay |
Thread: Pseudo rng17 Jun 2016, 16:27 PM
that is just wrong. coming closer or flanking increases the overall chance of penetration. that doesnt change with pRNG well, i study physics and mathmatics. additinionally, i knew about pRNG before this post. i asked you to think 10 minutes, because your posts make you look stupid, which i think you are not.
yes, very good point. i think that in the example you gave, you should retain the bias (but not the actual percentage of course). the KT would still be hard to penetrate, the stug relatively easy. the only way to "game" then would be to attack the KT multiple times (and bounce), then attack the new target and penetrate it with a higher percentage. but actually, attacking the other tank right from the beginning would make you do more damage, so gaming the system would not help. In: COH2 Gameplay |
Thread: The stun grenade bug abuse need to stop17 Jun 2016, 15:22 PM
-1 yes, they are terribly, annoying and badly designed. but the past has shown, that to convince relic to do something fast, you need to abuse it to the point where they cannot do anything else then fix it. i dont like that, actually i hate that thought myself, but it might be necessary nonetheless In: COH2 Gameplay |
Thread: Pseudo rng17 Jun 2016, 15:17 PM
yes correct i dont hate low health tanks escaping. what i hate is shooting ten times with a pak at such a tank and it driving away, while normally 3 shots would have been enough to kill it but of course retreating tanks will be harder to hit, a moving tank is harder to hit and the tank chasing it will also have crappier accuracytrue
true. and? you have no point?! one final time: this does NOTchange the overall percentage of an action happening (note that stug having a lower hit percentage initally with pseudo rng). most often you would not notice the difference between pseudo RNG and real RNG. just look at the plot! see! its math! everything is there!please, PLEASE, think 10 more minutes before your next post. and read the wiki article... In: COH2 Gameplay |
Thread: Pseudo rng17 Jun 2016, 14:54 PM
you clearly have zero clue what the pseudo RNG does it is still RNG, but it takes the last numbers into account. for example: your stug is shooting at an enemy tank. his chance to hit may be 25% on average. In case of RNG, it will always be 25%. with pseudo RNG, your first shot has a 8.5% hit chance, your second 17%, third 25.5% and so on until you hit the target, then it gets reset. the average chance is still 25% ![]() so basically, the only thing this does is decrease the chance of very unlucky events (10 shots at an enemy low health tank without finishing it off)
wrong. please read what i wrote above. it does not change the overall chance, flanking is still worth it, units in cover still get a bonus, etc, pp. sorry, i may be a bit harsh, but both of you dont know what they are talking about. please read this:Link to Virus In: COH2 Gameplay |
Thread: Pseudo rng17 Jun 2016, 14:26 PM
im totally for pseudo rng, if this game wants to be competetive at some point
that is so wrong. imagine a situation, where you can shoot once at a low health tank. regardless of which AT unit you have (pak, panther, shrecks, ...) its hit or miss, so either veretancy ofr oyu, or a "free" tank for the enemy. in such situations RNG plays a critical role, regardless of wether you have an expert unit or unit, because the especialized units themselves rely on RNG too.
wrong. pseudo RNG changes nothing with the actual units, it just makes the gaussian distribution less broad. RNG is a big factor in this game, but can be controllable through abilities and positioning although there instances were a player would luck out in a fight and win because of RNG but it tends to be rare and could happen to you as much as it can happen to him, so this sort of change could be useful in certain situations but it isnt necessary most of the time, especially in infantry fights, one can control RNG pretty good. but in other situations, one cannot. but those are often the most important ones, so pseudo RNG would reaaly help there. please, know what pseudo rng is before posting here. In: COH2 Gameplay |
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