Check your hardware usage with Cpuz/GPUz. If they aren't overloaded then yeah it is related to the network, either yours or relic servers.
its definetely not the hardware. thing is that pretty much everyone is complaining about the high input lag
Thread: Your experience with the servers and network overall.19 Jun 2016, 18:37 PM
Check your hardware usage with Cpuz/GPUz. If they aren't overloaded then yeah it is related to the network, either yours or relic servers. its definetely not the hardware. thing is that pretty much everyone is complaining about the high input lag In: Lobby |
Thread: Your experience with the servers and network overall.19 Jun 2016, 18:24 PM
does the high input delay count as high ping? In: Lobby |
Thread: Pseudo rng19 Jun 2016, 18:17 PM
if ones has a 75% chance of winning, then one has a 25% chance of losing. the enemy then has a 75% chance of losing and 25% of winning. its PROBABILITY, so it IS A ZERO SUM GAME. probability always adds to 1, therefore if you lose percentage, the enemy gains the equal amount.
yes, i knew the risks. but it was the best decision i could make. if a game does not reward me for good decision, i can complain. it seems to me like you want a game where the worse players wins a significant amount of time. try hearthstone, it might be made for you. In: COH2 Gameplay |
Thread: Shiniest Victory Strike?19 Jun 2016, 14:46 PM
the ukf "might of the airforce" clearly takes the spot for me. no other VS comes near to the amount of explosions ![]() In: Lobby |
Thread: Pseudo rng19 Jun 2016, 13:42 PM
you either win or lose a round of coh2, therefore the sum of winning and losing is one. no point to argue here you are mixing up the chance of winning and the standart deviation. and btw, the situation i described does not broaden the standart deviation by too much, because bad results are so unlikely
you either dive him, win in 90% of the cases or dont dive him and win in 50% of the cases. do you dive him or not? you do In: COH2 Gameplay |
Thread: Pseudo rng19 Jun 2016, 13:11 PM
one increases the chance of winning and losing? dude, show me how that works and you will win a noble prize!! on a more serious note, it can only increase or decrease your chance (5th grade mathematics) and this specific call increases it. please, dont talk about universe or courage or that shit, it really doesnt help making a clear point now, i agree that RNG can make a game more interesting, but good game design makes it that the better player still wins because he adapts better. now in such a case there are way too few possibilites to adapt, therefore one has to cut the amount of RNG involved In: COH2 Gameplay |
Thread: Pseudo rng19 Jun 2016, 12:33 PM
a call you make that increases your chance of winning is a good call. therefore the safer option is a bad call, because it decreases your chances of winning. all that blabla about "safe", "unsafe", "destiny" doesnt change anything and btw, that adage is often very wrong. if you are on the losing side and you play safe, most often you dont have a chance of winning. a gamble is the only option to increase your chnaces of winning and please, stop using "you". its not me, it is a hypothetical player (i want that to be clear because it means that im not rageposting). In: COH2 Gameplay |
Thread: Pseudo rng19 Jun 2016, 11:57 AM
what do you want to say with that?
thats just wrong what this situation describes is a player making a good call (because diving the base and killing his only tank increases your chance of winning quite a bit on average) and getting punished for that because of bad RNG. so yes, in some comes the outcome should be mandatory, or at least a lot more than it is now. look at Hearthstone: pretty much every championship there is a new champion, because the amount of RNG is too damn high. fortunately this is not the case for coh2, but even in coh2 some games (imo ~10%) are decided by luck In: COH2 Gameplay |
Thread: Pseudo rng19 Jun 2016, 08:59 AM
first of all, in some situations you do not have enough repetitions to stack the odds (one shot at sth.) second of all, even in situations where you can stack the odds, RNG can still be against you, so in other words, you can get punished for the right decision. in poker people play so many rounds that this evens out, but in coh2 you have situations which dont even out in one game. one example: your enemy has a t34 with pretty much no health left, you have a PZ4 with enough health to tank three shots. as your enemy has no further at, you basedive your enemy to kill off his tank. now, it can happen that your pz4 misses and bounces, but the t34 hits and penetrates 4 times and your tank gets abandoned. the odds of that are very low, so you took the right decision by basediving him, but out of the blue sky you got unlucky, and now its pretty much gg. the thing is that one situation lost you this game In: COH2 Gameplay |
Thread: Pseudo rng18 Jun 2016, 18:26 PM
yes, those "suprising outcomes" are bad or good luck. pseudo RNG just means that those events are much rarer. therefore RNG=luck in some situations
i think there are ways around that one method is giving "first shot" bonus stacks to slow firing units, depending on their ROF. another way is a mix between RNG and pseudo RNG In: COH2 Gameplay |
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