Profile of NaOCl
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Posts: 378
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Last Visit Time: 22 May 2024, 07:57 AM
Last Visit Time: 22 May 2024, 07:57 AM
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Post History of NaOCl
Thread: The closest game ever1 Dec 2018, 05:28 AM
I think ~3 points left when we win In: Replays |
Thread: Carrying as Brits 260-871 Dec 2018, 05:27 AM
Carry ![]() In: Replays |
Thread: Under 30 kills in 45 mins1 Dec 2018, 05:26 AM
What? In: Replays |
Thread: Most Kills I have ever got (2v1)29 Nov 2018, 11:12 AM
My ally dropped, I had 2v1 with the ai after. I got 440+ Kills. In: Replays |
Thread: Soviets are OP24 Nov 2018, 11:15 AM
Oh, I'm well aware of this. I was just talking about how trying to make the game historically real, is what led to the balance issues. Ie. Germans having low numbers, except for OKW because it focuses on only a few kampfgruppen that did have numerical superiority against the Americans and British for a short amount of time. When you put this numerical superiority against soviets(who did not participate in the Ardennes offensive, obviously) It takes away the main advantage the soviets had, which I can see is where the fundamental issues would arise. In: COH2 Balance |
Thread: Soviets are OP24 Nov 2018, 11:10 AM
Historic argument come in second when it comes to balance, on the other hand I would like to clarify. That capacity became non-existent after 1942. In: COH2 Balance |
Thread: Weapon upgrades for standard infatry squads24 Nov 2018, 09:36 AM
In: COH2 Balance |
Thread: For balance Axis really needs demo or satchel. 24 Nov 2018, 09:31 AM
Not needed, just make fausts or rifle grenade/flame grenade do more dmg to bunkers. So both have tools In: COH2 Balance |
Thread: Soviets are OP24 Nov 2018, 09:23 AM
It doesnt make sense that germans are flooding the eastern front with numbers. Most military historians identify that they rarely had local numerical superiority. Soviets usually did. The Ardennes is however another issue, where unprepared and green American infantry had to face numerically superior and more heavier armed volksgrenadier units which were usually based around a core of veterans and shored-up with fresh, often underage recruits. Trying to reflect all of these angles at once is bound to affect balance. I dont like the role penals serve and would rather see the soviets have a later game panzergrenadier equivalent. With conscripts filling the penal role. Taking ptrs as an optional upgrade that unlocks the AT satchels for them and svt upgrades that unlock the AI satchel. Then tier 2 can have panzergrenadier equivalents, perhaps with the later model ppsh, so they can have mid range effectiveness and also smoke. Or something unique. In: COH2 Balance |
Thread: Brit chess23 Nov 2018, 14:18 PM
no lol! In: COH2 Balance |
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Latest replays uploaded by NaOCl
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VS
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Drowned
Learning the sniperby: NaOCl map: General Mud1-809
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