old known bug. Happens with riflenades too
If it is old and known then why does lelic not fix it ? Oh ... wait ... I just answered my own question .. because it is lelic .
Posts: 518
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Thread: Satchel Bug 2 Apr 2018, 17:19 PM
old known bug. Happens with riflenades too If it is old and known then why does lelic not fix it ? Oh ... wait ... I just answered my own question .. because it is lelic . In: COH2 Bugs |
Thread: Satchel Bug 1 Apr 2018, 23:01 PM
I was playing 3 vs 3 and this bug occured me : http://steamcommunity.com/sharedfiles/filedetails/?id=1349790413 http://steamcommunity.com/sharedfiles/filedetails/?id=1349790989 http://steamcommunity.com/sharedfiles/filedetails/?id=1349791730 I throw a satchel at a Sdkfz 250 and it somehow did not get stuck on the vehicle but on the troops inside it . Also it lost like 99 % of its damge (the pioneer unit should have not survived under normal circumstaces) In: COH2 Bugs |
Thread: Let the UC cost fuel24 Mar 2018, 23:46 PM
It does cost lots of munitions to get the upgrades that make it anything more than a scout vehicle, though. You could say the same about the SdKfz 251 ... which costs 30 Fuel more In: COH2 Balance |
Thread: Let the UC cost fuel24 Mar 2018, 22:46 PM
In my opinion this Unit rolls just too fast onto the battlefield and is overperforming for its low price. Its cost should get changed to 240 MP and 15 Fuel because at the moment it is just to strong to only cost some MP (it is effective against buildings,Infantry can counter MGs without any skill and does not even delay Upgrading your HQ since it doesn't cost fuel) In: COH2 Balance |
Thread: SiS3 and Panzerfaust Bug 19 Feb 2018, 19:19 PM
Last match I have occured this annoying bug : http://steamcommunity.com/sharedfiles/filedetails/?id=1307054687 A SiS 3 just did not wanted to die and keept on shooting even tho it had 0 Squad memebers (in the end it reached Vet 3 with 10 kills (one of them was my damaged Brummbär falling back to base). There was no way of killing this unit . Not even with attacking the Sis 3 with Tanks or arty . And here is another bug (did occoured some days ago but I do not think that relic fixed it yet) http://steamcommunity.com/sharedfiles/filedetails/?id=1288260135 http://steamcommunity.com/sharedfiles/filedetails/?id=1288260205 http://steamcommunity.com/sharedfiles/filedetails/?id=1288260282 http://steamcommunity.com/sharedfiles/filedetails/?id=1288260469 A Panzerfaust missed its target (and as far as I know they are not supposed to miss) In: COH2 Bugs |
Thread: Penals are currently unbalanced18 Feb 2018, 18:14 PM
Oh god ... everything except flamethrower on penal . I still get nightmares from an penal blob equipped with flamethrowers which just roast everything in its range and is basically unstoppable In: COH2 Balance |
Thread: Modify Cache Costs18 Feb 2018, 13:49 PM
Just wanted to point out that the OKW scavenge ability is not OP like you said . You barely get any ressources from scavenging . You get from 5 wrecked vehicles around the same amount of fuel like you get it from one Fuel Cache withing 8 minutes In: COH2 Balance |
Thread: Modify Cache Costs17 Feb 2018, 20:46 PM
I believe that the increase in the manpower cost for caches has really tipped the balance too far towards OKW and their raiding tactics Oh yea sure ... because OKW has the ability to turn an wrecked vehicle into fuel it is now OP. I mean you are right ... just build around 5 Kübels , let them all die and enjoy yourself floaintg in 25 Fuel points . ![]() In: COH2 Balance |
Thread: Penals are currently unbalanced17 Feb 2018, 12:33 PM
I don't know ... a units which costs only 10 MP more than Volks but has 6 Squad members , a 3rd weapon slot, can sprint and can be upgraded with Closecombat/AntiBuilding,Longerange rifles/grenades or AT/AT and that without doctrine would be too strong in my opinion. But I still like the idea ... although it should get changed a bit In: COH2 Balance |
Thread: Goliath,Osttruppen or something else ?17 Feb 2018, 00:28 AM
Firs of all : I am sorry if I posted this in the wrong section (I am new to this forum) So ... now lets come to my question . Are the goliath and Osttruppen Commanders worth getting it or are they just a waste of Supply ? In: COH2 Gameplay |
![]() |
![]() |
![]() |
230 | ||
![]() |
![]() |
![]() |
127 | ||
![]() |
![]() |
![]() |
18 |