See, anyone with reason clearly sees the point of OP. No need to start trembling out of my-faction-could-get-nerfed-anxiety.
But OP also had other points like pop cap for bunkers.
Posts: 518
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not
Haha the votes on this alone show the euro synphatheizers feel they just deserve to win. Anytime an okw nerf is brought up. Brain dead faction that skilless people can play and i refuse to play because of it.
u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Ranked, I only play USF. Wouldn't be caught dead playing Nazis with some sort of record being taken
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you, and wouldn't be surprised to be hit again, but I'm fed up with this bullshit and honestly, the sole fact that I'm not permad is what keeps me here having discussions about the game I like and yes, I do question myself why I still go back here to this free range insane asylum so often.
I've talked with mods enough times, I know when I'm going overboard, I usually limit myself, but there is only so much tolerance I have for entitled, ignorant fucks like you
Thread: Bunkers21 Jun 2021, 15:46 PM
But OP also had other points like pop cap for bunkers. In: COH2 Balance |
Thread: Bunkers21 Jun 2021, 15:32 PM
Calm down, axis fanboy. > has no matches as Wehr and only 5 as OKW > calls other people fanboy
Well tbf this really looks and feels strange. In my opinion the light gammon bomb should deal a bit of damage (and so should Bundle to Sov. Bunker ... if it doesn't already) Edit: Bundle damages Sov Bunker but it takes a lot of them (same case for light gammon) In: COH2 Balance |
Thread: Bunkers21 Jun 2021, 08:29 AM
common, that bunker MUST die from nade/ flame nade or even snare with that pixel of HP. bug or rng is unaceptable. +1. Always thought they were like satchels but this is just ... weird In: COH2 Balance |
Thread: Bunkers21 Jun 2021, 02:36 AM
I guess it makes up for the lack of riflegrenade also I think that the immunity to gammon bombs is a bug In: COH2 Balance |
Thread: So retreating and fleeing units can now cap. Bug or feature?20 Jun 2021, 20:09 PM
Saw a fleeing AT crew member cap a point (like 1/4th of it) while he was running through it. Saw the same with a retreating MG crew. Is this intended? In: COH2 Bugs |
Thread: Winrates indicate horrible balance19 Jun 2021, 19:10 PM
You are right. It indeed does. OKW is the only faction that never exceeds the 50% winrate (or even hits 50%) in "1 vs 1" in both "Top 200" and "All" in the months March, April and May (the only months that have data so far). Meanwhile every other nation exceeds 51% at least once In: COH2 Balance |
Thread: No more red build indicators?19 Jun 2021, 18:16 PM
When placing structures, you can no longer see the potential structure if it cannot be built. It used to be that you could still see the structure, just that the build outline was red. When was this changed? And was it intentional? The strange / funny part is that sometimes the red outline is still there (don't know when exactly but I know that it is still there since I sometimes thought "huh odd ... I thought it was gone completely" when building stuff) and not having the outlines makes building like 100x times more frustrating Edit: Sandbags and barbed wire still have the red outline for instance ... but only when they are placed in a chain. S-Mines also have the red outline (other mines do not have it). I guess it is a conscious decision then ... but a very bad one imo In: COH2 Bugs |
Thread: T34 Camouflage: Bug or feature?8 Jun 2021, 23:04 PM
I don't think one is supposed to be able to move a camouflaged T34 ... let alone at top speed. Surely this is a bug, right? Video In: COH2 Bugs |
Thread: Maxim would not move5 Jun 2021, 14:06 PM
About 10 minutes in the game I suddenly was not able to move my maxim anymore. At first I thought I lost my connection but I could move other units just fine. Tried to capture this bug on footage but sadly was just able to get a few seconds of footage before it got killed Maxim Stuck In: COH2 Bugs |
Thread: Why Soviets are OP28 Sep 2020, 09:34 AM
Against OST going for AA instead of T 70 is a viable option ( and even against OKW T1 ) . Soviet AA is frequently used to fight 222s ( also it has decent AI power ). So claiming that soviet AA is only used for AA purposes is not that true. Also one needs to keep in mind that it is way less exspensive and comes way earlier, so of course it won't be able to finish off mediums In: COH2 Balance |
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