Hi guys,
the last patch brought some minor but very welcome commander changes to factions like soviets, OKW and USF. My hope is that the mod team can incorporate some smaller changes to wehrmacht commanders too in one of the next patches.
IM not talking of full scale reworks (which would be great) but smaller changes that improve commanders without needing much time to test.
That being said there are 2 rules to follow:
1. You only have 6 suggestions for changes.
2. You can only suggest 2 changes for 1 commander.
This will help us to prioritise and hopefully make life easier for the mod team.
Here are my suggestions:
General ability changes: (1 change)
1. Reduce the cp rquirements for smoke bombs to 2 CP.
USF can get offmap smoke at 1 CP, OKW at 2 CP, its only fair to give wehrmacht the same treatment like other factions.
Commander specific changes:
1. Lightning War doctrine (1 change)
OUT: Relief infantry - no explanation needed!
IN: Breakthrough ability (Kessel doctrine)
Explanation: Blitzkrieg should focus on high mobility, "breakthrough" grants your vehicles exactly that.
2. Festung Support doctrine (2 changes)
OUT: Relief infantry - no explanation needed!
IN: Forward Hq (1CP, like the one in Soviet urban defense)
OUT: Mortar halftrack- unit doesnt fit to the theme!
IN: Heavy fortification (2CP, OKW ability)
Explanation:
Poor "festung support" is one of the worst commanders in the whole game. It doesent offer anything that fits to the (dubious) theme. But after these changes it looks a lot better because of 2 unique abilities for the faction that also fit thematically.
3. Mechanized doctrine (2 changes)
Now its getting more controversial. I know that there are some people who like the doctrine in its current state. Nevertheless i will use my last 2 suggestions here.
OUT: leFH -very good unit that doesnt fit to the theme.
IN: Panzer II Luchs (available at T2)
OUT: Smoke bombs - hate to replace it but...
IN: Emergency Repairs (like the one in Elite Armor)
Explanation:
"Mechanized" should focus in my opinion on vehicle specific abilities / units. The PII was a backbone of the wehrmacht's tank forces in the early years of the war and should for this reason alone at least be available in 1 wehrmacht doctrine. Fuel cost could be in need of adjustment though.
Emergency repairs will be extremely helpful from the early midgame until the late game and fits perfectly to the theme. I prefer it over the very useful smoke bombs because of the better fit.
I hope you like the thread (if you like it we could continue with other factions) - feedback is very welcome. Im exited to see your own suggestions!
One last wish:
We had an excellent thread during the "new commander design period" for "Strategic reserves" - almost zero flaming, no shitty axis/alies talk but a lot of good, constructive posts.
LETS DO IT AGAIN!
Greets,
Smartie
