I had hopes the change would benefit maps with houses. But COH2 decides what is going to happen in such stupid ways that the new change makes buildings even stupider than before.
Example:
- A grenade or mortar is sent towards a building.
- Units decide to exit building.
- Said grenade/mortar changes path mid air and lands at doorstep killing all units.
If COH2 was not written so poorly, the new system may have helped buildings be less OP. Instead, it ruins micro and causes more of these RNG squad wipes in a game that has way too much RNG already.
There is something for COH3. Write the code so it acts like every other game in the world. You launch a weapon and calculate were it will land with a random pattern. Apply AOE from the hit. Not launch ordinate and make it hit squad no matter what, but adjust the damage it does. If they are exiting building kill everyone, even though in reality it would not have landed anywhere near them! Derp.
Actually rewrite ALL of the code for buildings because it all sucks ass.
1) Truesight mechanic squad outside a building shooting at squad in building. Squad outside 2 guys are shooting 3 are playing with there butts because they cant see?
2) MGs always enter building and point the wrong way. And now it seems like eternity before you can get them to turn the right way.
Nevermind...deleting game Kappa
