nobody would complain?
Good joke. People will always complain.
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United States
Thread: Panther armor rebalance.13 Jun 2019, 16:53 PM
nobody would complain? Good joke. People will always complain. In: COH2 Balance |
Thread: SOV: Move T-34/76 to T3 and make T-34/85 non-doc/T412 Jun 2019, 22:02 PM
Honestly forgot that this was on the assumption that it's moved to t3. You're right, it would need to be toned down if it was. In: COH2 Gameplay |
Thread: SOV: Move T-34/76 to T3 and make T-34/85 non-doc/T412 Jun 2019, 16:25 PM
But why would it be better? I guess having its AI tied to an ability would differentiate it further from other mediums, but I don't know if that differentiation would be for the better. It would make the t34 bleed more munitions, have limited up time, or decrease its effective range, and I don't know why that should be the case. In: COH2 Gameplay |
Thread: SOV: Move T-34/76 to T3 and make T-34/85 non-doc/T412 Jun 2019, 16:08 PM
Like what? Honest question. It's balanced as is, so if you think its power needs to be reappropriated, then where should it go? Also, its perfectly good balancing seeing as how the unit is balanced. But whether or not its good design is actually a discussion to be had. In: COH2 Gameplay |
Thread: Panther armor rebalance.12 Jun 2019, 15:41 PM
That's a nerf to proper PV micro. As an aside, that kind of thing isn't always necessarily bad. If a unit overperforms at a high level, but underperforms at a low level, that kind of change helps address both. My (again, off topic) point is that theres more than just "does this unit overperform/underperform." There's "how does this unit perform at each skill level," and there are ways to selectively adjust its performance at certain parts of the spectrum. I think most people just see a number change and think of it as a blanket nerf to all levels when theres usually more nuance to it than that. In: COH2 Balance |
Thread: Increase grenadier damage, but move RA to battlephase 2&38 Jun 2019, 22:07 PM
On 1: youre straight up saying an increased variety of mainline units for ostheer is a bad thing... 2 and 5 are simple enough. 3 and 4...im not usually this blunt about things that arent statistics and factually verifiable, but people are straight up wrong about these two. People see themselves losing to volks and dont realize volks arent actually the problem and are not OP (okws starting manpower is). People think riflemen suck because they dont do well against okw flooding the field early. Again, not a riflemen problem and riflemen arent UP. As for your definition, I dont see how you could possibly interpret that as implying there can only be one benchmark for something. You can have multiple points of reference. You can have multiple points of comparison. And about agreeing to disagree, sure, that makes sense. But the reason I was even so confrontational is because people HAVE disagreed... a lot. Basically every time youve brought it up. It gets tiring seeing someone spam threads with their opinion, try to argue that a line of design that doesnt agree with this personal preference is wrong, and then have you do a "lets just agree to disagree." If you truly believed it best to agree to disagree and not pursue the issue further, then you wouldnt bring this up every time you saw a design perspective that didnt match the way you would prefer the game to be designed. In: COH2 Balance |
Thread: Increase grenadier damage, but move RA to battlephase 2&38 Jun 2019, 19:11 PM
Do you have anything that indicates that grenadiers ARE the correct benchmark? You technically canr have 4 benchmarks, yeah. But i think you only brought that up because you missed the point. If two units are balanced relative to each other and one of them is a benchmark, you could actually use either of them as benchmarks. You only explicitly have one benchmark, but since the two units are balanced relative to each other, you effectively have two. Thats why I say 4 benchmarks, because there are 4 or so such units that more or less form a single standard of what is balanced. And yeah,we dont ACTUALLY use benchmarks. Because that approach sucks. You lose a lot of context by using a raw benchmark. Its an approach that generally employs all theory and little actual thinking. What we do have is a set of core infantry squads that follow a single standard of balance - and that forms our expectations of how other units should perform before we consider other relevant factors. Thats why I said "basically used as a benchmark." We consider how units perform relative to others. What we DONT do is blindly force units to be the same power level as a choswn unit because...some apparent reason(s). In: COH2 Balance |
Thread: Increase grenadier damage, but move RA to battlephase 2&38 Jun 2019, 17:47 PM
I simply dont get it. First of all, relic is basically uninvolved in the game right now, so why do their design philosophies matter. Second of all, design philosophies change. Why constantly cite a design philosophy that everyone who was involved with the game seems to have abandoned. It feels like it has no relevance other than to say "hey, this is how the game used to be designed". Third, yes, that was relics deisgn philosophy some years ago. Please remind me again how that approach turned out for them. Finally, you imply theres currently no benchmark. What you seem to mean is that you think grens should be the benchmark (citing relics design philosophy from years ago, as if it proved that approach was right?), instead of the ~4 relatively balanced units thta are currently, basically used as a benchmark. In: COH2 Balance |
Thread: Centaur or Cromwell? 8 Jun 2019, 17:37 PM
If you have anything of a fuel advantage, then the centaur. It simply impacts the field much harder than a cromwell does. Its a lot harder to use the centaur into an axis medium tank though, so if the map isnt open enough that you can support it with at guns, then the cromwell becomes safer when you dont have the fuel advantage. Honestly, cromwells are probably the weakest/underperforming unit in the faction. In: Strategy Desk |
Thread: Increase grenadier damage, but move RA to battlephase 2&38 Jun 2019, 15:45 PM
How is it an indication? Units that are underused are receiving buffs. Just because you prefer a different design path doesnt make the given one the "wrong path." I just fail to see how a "vicious circle" of buffs is wrong, but a move to nerf a bunch of units (which you seem to imply wouldnt possibly lead to a "vicious circle" of nerfs) is supposedly right. In: COH2 Balance |
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