If panther armour is getting nerfed so that even mediums can pen it from the front, its price needs to drastically go down. Best possible spot my arse, its gotten even worse.
Stug rate of fire was the only thing good going on it, so yh lets nerf that too cuz apparently it has good armour LOL
SU76 needed its 60 range, as it has little armour and very low health. all it needed was to have its barrage behind vet with a munition cost to it.
I hate stug spam they just kill everything expensive another vs spam they will just always win
you gotta be kidding me. both soviets and brits can have mgs in the early game, and usf can have a morter. They all have either someways of counter it or get mgs of their own. Okw is the only faction that cant have support weapons early in the game.
They got kuble wagen and Tier 0 reken warfer with really cheap mg and that got buffed so yeah no need for any buffs
Reminds me of the CoH 2 early USF days where Wehrmacht players would respond to any allegations that the game was unbalanced with "SMOKE AND FLANK" which led to me doing analysis of new game to provide actual advice. (Inb4 the USF had smoke taken away from it's key unit /facepalm)
But it really depends what mode you play. I play 4v4s because 1v1s are a bit dull for me now so I can say smoke is less effective thank teamwork and flanking though it is a key factor.
As mentioned above smoke raids, smoke grenades, mortars and possibly the best of all SHERMAN SMOKE WALL OF DEATH stand out as strong contenders. A good USF player knows that the Sherman mortar is best used offensively as defensively it's inferior to all others. Not to mention you can force attack through it something not a lot of players do unit your in the top ~300. At the very least it will allow infantry to act aggressively.
None the less anything past 1v1 means teamwork trumps everything. It doesn't matter how well you play because if your allies don't keep up and support your attacks it's pretty much GG. It's why the 4v4/3v3 community is so toxic. Can i ask how can i counter at 1v1s 2v2s 3v3s and 4v4s the MG spams from OKW and Especially stupid OST i jsut cna do anything as USF they jsut spam mgs then grenadiers long range rekt my riflemen with flame half track to an ostwind then spam paks with stugs what do i need to get armor company for spam m10s what am i soppose to do cuz obviosly i cant use smoek cuz riflemen dont have smoke have to get rearr echelon which if i go rifle company cant use smoke forces me to get mortar
i have problems too at 2v2 and 3v3 and 4v4 with stupid OST mgs they just spam mgs then long range grenadiers with flame half track to ostwind and then paks and spam stugs i cant break it you know why cuz USF no spamable armor to counter it and RIFLEMEN DONT HAVE SMOKE if i take E8 i cant have smoke on rear echelon forces me to take mortar
That´s complete and utter non-sense... 5 Volks are stoppable by getting 5 Riflemen...Thats all you have to do lol
i have done it and they get like 2 or 3 cheap and fast mg 34s and when i get mg they just smoke it with leig and when io try to smoke it he bring other mgs with the huge vetted blob
Double Bar Riflemen rape LMG Grens at anything but max range. STG Volks are not up to the task of fighting any Allied infantry other than conscripts without PPSH. They are still ok but dont scale well anymore. Your post seems very biased.
4 or 5 volks with stgs vetted with officer unstoptable to USF
yea they buffed the panther,stug and jp4 hp when they buffed jackson hp right ?
What no i said yeah they buffed jackson health and oh wait oh no did USF only had jackson as a late game tank and the regural shemran couldnt do a jack of crap to vet obers and volks that destroy riflemen oh no did you got scared that you actually have to micro panther